Page 1 of 1

When pressing shift, it would show the mexes radiuses

Posted: 24 Dec 2006, 23:43
by TradeMark
When i build mexes, its hard to see where tha mex radius ends.

So, it would be good if i see all mexes radius when i try to build a mex.

Posted: 25 Dec 2006, 04:00
by Peet
F4....

Posted: 25 Dec 2006, 04:04
by TradeMark
Its not good in all maps...

Posted: 25 Dec 2006, 04:58
by LordMatt
AFAIK it already does Oo

Posted: 25 Dec 2006, 23:19
by TradeMark
LordMatt wrote:AFAIK it already does Oo
You mean the F4 ? yes... but it kinda sucks if the ground is lighter, i cant see where the ranges ends....

IF it showed the ranges like when you build one mex, then it would be super.

Posted: 26 Dec 2006, 01:17
by LordMatt
TradeMark wrote: You mean the F4 ? yes... but it kinda sucks if the ground is lighter, i cant see where the ranges ends....

IF it showed the ranges like when you build one mex, then it would be super.
Can you better elucidate what you are talking about, perhaps with a screenshot? I have no idea at all.

Posted: 26 Dec 2006, 20:21
by TradeMark
When you build something, you see the nanotowers ranges (iirc), i want same with mexes, it would show mexes ranges like that.

Posted: 26 Dec 2006, 20:31
by trepan
You'll be able to do that, and a whole lot more with the
feature that I'll probably be writing today. It will allow
you to specify different types of views for ranges (in the
viewport and on the minimap). The format is kind of
nasty for defining the views, but that won't matter for
most users (all they have to know are the view names).

Inchoate format:
http://trepan.homelinux.net/spring/rangeview.txt