Does anyone else run into the 2048*2048 texture wall?
Posted: 23 Dec 2006, 21:47
I've been building a mod that hinged on units from several mods intertwined but as I add sides/units the inevitable texture limitation (2048*2048) keeps beating me up. Is anyone else running into this limitation?
I like the fine details that s30's offer, but wonder how much of the texture space is being used by unmapped space. After adding in a hand full of s3o's I hit the wall rather abruptly after toeing the line for quite some time. I was up to 380 units happily working together until I started adding in nice s30's and its likely they just cannot live happily with the existing 3do's. And I can't clean up much for existing textures to make space for the uv maps because so many existing units use the basic textures from otacontent. I hate to do it, but it looks like I'll have to break the mod into pieces and run a bunch of modinfo's to keep the texture packs as lean as possible. So much for Arm versus Core versus NATO versus Mospact versus the Rebels versus the Empire versus.... :)
Is this texture wall hindering everyone else?
I like the fine details that s30's offer, but wonder how much of the texture space is being used by unmapped space. After adding in a hand full of s3o's I hit the wall rather abruptly after toeing the line for quite some time. I was up to 380 units happily working together until I started adding in nice s30's and its likely they just cannot live happily with the existing 3do's. And I can't clean up much for existing textures to make space for the uv maps because so many existing units use the basic textures from otacontent. I hate to do it, but it looks like I'll have to break the mod into pieces and run a bunch of modinfo's to keep the texture packs as lean as possible. So much for Arm versus Core versus NATO versus Mospact versus the Rebels versus the Empire versus.... :)
Is this texture wall hindering everyone else?