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Beam Lasers or None-Beam Lasers

Posted: 23 Dec 2006, 16:06
by NOiZE
So you guys like XTA lasers (none-Beam) or AA/BA lasers beter?

Posted: 23 Dec 2006, 16:46
by rattle
Both. But balancing it is another issue since beam lasers always hit.

Posted: 23 Dec 2006, 18:32
by LordMatt
XTA lasers looked kinda weird, last I saw of them.

Posted: 23 Dec 2006, 18:36
by Zoombie
rattle wrote:Both. But balancing it is another issue since beam lasers always hit.
Just make the non-beam lazers fire ten times as many lazers, so they're bound to hit something...

Posted: 23 Dec 2006, 22:56
by Comp1337
Beams ftw. Looks a bit cooler tbh

Posted: 24 Dec 2006, 09:07
by SwiftSpear
non beam lazers make great machine gun tracers. Other then that they aren't an incredibly practical weapon type...

Posted: 24 Dec 2006, 10:28
by MR.D
When regarding lasers, first thing I always think of is a "beam" or continuous stream of energy that connects between the weapon origin and the target at the speed of light.

A weapon that is in the form of a projectile, and takes time to hit its target such as "XTA lasers" shouldn't be concidered lasers, but more of a particle cannon.

If its going to be called a laser, it needs to be a "beam", if its not, it shouldn't be called a laser.

Posted: 24 Dec 2006, 15:44
by rattle
SwiftSpear wrote:non beam lazers make great machine gun tracers. Other then that they aren't an incredibly practical weapon type...
There's so much more you could do with non-beam lasers... give it a good texture and people will love it.

Posted: 24 Dec 2006, 21:11
by BlackLiger
MR.D wrote:When regarding lasers, first thing I always think of is a "beam" or continuous stream of energy that connects between the weapon origin and the target at the speed of light.

A weapon that is in the form of a projectile, and takes time to hit its target such as "XTA lasers" shouldn't be concidered lasers, but more of a particle cannon.

If its going to be called a laser, it needs to be a "beam", if its not, it shouldn't be called a laser.
To Quote the OTA Manual

"Laser here refers to any focused energy weapon, not just light emission. The majority of 'laser' weapons are actually focused plasma shots."

Posted: 24 Dec 2006, 22:23
by rattle
Aren't the continous beams only visible in some sort of gas?

Posted: 24 Dec 2006, 23:35
by Felix the Cat
rattle wrote:Aren't the continous beams only visible in some sort of gas?
I think a perfect laser would be invisible from the side in a vacuum...

Posted: 25 Dec 2006, 04:06
by Maelstrom
Indeed, true lasers go straight, with no light emmision to the side. You would only be able to see them if your eye was right in the path of the beam. (Although you still wouldnt see it, as the laser would burn straight through your eye and out the back of your head, but you get my point :P)

You cant even see lasers in air, as air is transparent. You can only 'see' a laser beam if it is projected through smoke, or something else full of tiny particles.

Posted: 25 Dec 2006, 11:54
by PauloMorfeo
rattle wrote:Both. But balancing it is another issue since beam lasers always hit.
Same here. Although i might add that "balancing it is" is a whole new hunge issue.

Not just because they always hit (TargetMoveError does not work well at all. Gave me so much problems that i am having to recur to Armor.txt to keep the Lasers not owning all air) but because of another really nasty issue.

All weapons never deal the intended amount of dmg. Some deal 70%, others 85%, etc, but always consistently. But the Lasers (beam lasers), not only deal much less dmg than intended (40~75%), but they are inconsistent, dealing like 50% to a unit and 70% to another.

I am using both in TLL, but most are just BeamLasers.

Posted: 25 Dec 2006, 11:56
by PauloMorfeo
rattle wrote:...
There's so much more you could do with non-beam lasers... give it a good texture and people will love it.
Same with Lasers. Try one of my new versions of TLL, attack with either the Commander or the GalacticGate while turned on and watch closely that yellow laser.

Posted: 25 Dec 2006, 21:46
by 1v0ry_k1ng
beam lasers look MUCH cooler. shiny.
non beam lasers play MUCH better. balance.
depends which is more important.

Posted: 25 Dec 2006, 22:32
by Mars Keeper
1v0ry_k1ng wrote:beam lasers look MUCH cooler. shiny.
non beam lasers play MUCH better. balance.
depends which is more important.
Or which one is most fitting for that mod/weapon.

Posted: 26 Dec 2006, 12:28
by Machiosabre
1v0ry_k1ng wrote:beam lasers look MUCH cooler. shiny.
non beam lasers play MUCH better. balance.
depends which is more important.
boy that sure sounds nice, it's utter crap though, you can balance both to do what you please.

Posted: 26 Dec 2006, 13:02
by Neddie
Yeah, I'll have to call you on that Ivory.

Posted: 26 Dec 2006, 14:40
by 1v0ry_k1ng
um, beam lasers are instant hitting and ultra accurate, which is very limiting,means they hit aircraft. the amount of damage they do is not predictable.

non beam lasers can be talored for the need much more easily, ie innacuracy, not hitting aircraft etc and damage can accurately be calculated.

Posted: 26 Dec 2006, 15:02
by BlackLiger
1v0ry_k1ng wrote:um, beam lasers are instant hitting and ultra accurate, which is very limiting,means they hit aircraft. the amount of damage they do is not predictable.

non beam lasers can be talored for the need much more easily, ie innacuracy, not hitting aircraft etc and damage can accurately be calculated.
IE. Beam Lasers can be used for actual lasers. Make them slow to refire, but leave them as is otherwise and you've a nice, slow firing, powerful defence along the lines of the annihilator (which bloody nearly never hits aircraft, by the way)