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"Original Brew" TA. Full Standalone OTA Content.
Posted: 30 Apr 2005, 23:05
by Neuralize
I have it done, but it needs hosting. It's just over 10 megs.
With Evola units integrated.. except for that fattie arm metal extractor.
Posted: 01 May 2005, 00:06
by Caydr
Didn't Zwszg already do this?
Posted: 01 May 2005, 00:25
by Neuralize
Not exactly. His still uses the XTA models. It just changes the unit stats to OTAishness. It's kinda bunk. This thing that I have compiled is totally stand along OTA for spring, with some spiffy clean evolva here and there.
Posted: 01 May 2005, 01:42
by Nemo
i think this is kinda reduntant with the EvOTA thing, but good work anywho ^^
Posted: 01 May 2005, 03:06
by Webbie
Interesting - this might be a better option than the OTA settings patch.
Did you try uploading it at Fileuniverse?
Posted: 01 May 2005, 03:13
by Nemo
well, doesn't the EvOTA pack make this reduntant? it takes the OTA stats, and puts them in Evolva models o_O
Posted: 01 May 2005, 03:17
by Webbie
Well, we need to try it and get a consensus as to which is preferred. It's possible that the effect is exactly the same, as I think what was done for the OTA patch was to take the Evolva changelist, and just work backwards.
Posted: 01 May 2005, 04:46
by Dragon45
I haven't as yet seen someone try and integrate some of Bugfix's features into Spring- not so much the things like the Pelican bug fix or that, but some of the script fixes that make units work like they should.
Posted: 01 May 2005, 05:15
by zwzsg
XTA is based of bugfix (so I heard), and a least the script have been checked and possibly fixed by the Swedish Yankspanker for Spring compatibility. That is why I kept XTA scripts. Scripts aren't going to change the balance alot anyway. My patch is small (0.5MB), it keeps the fixed script from XTA and whatever models you have, it works, it's OTA balance (prices, ranges, damage, amors, speed etc..), it's easy to rename or move around when you ahve to play XTA people... Your pack does not have all those advantages.
Please don't spread your version even if you think it's cleaner from a theorical standpoint, it's already hard enough to find compatible people now, we don't really need another brand of OTA floating around.
Please use
Webbie's pack (my OTA patch, evolva models, and a few maps) as a standard. It does work, and it does not crash once all people have it. I just had a very long CPIA game were nearly all units were used without any crash and a single error.
However, if the Swedish Yankspankers would agree to ship next big release of Spring with neuralize pack instead of XTA it would be nice.
Posted: 01 May 2005, 19:43
by Redfish
Actually I kinda liked the OTA with XTA models because the BB is just soo tiny in OTA that it's not very realistic.
Posted: 08 Jul 2006, 21:45
by Drone_Fragger
Link?
Posted: 08 Jul 2006, 22:17
by Nemo
Stop rezzing threads.