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Using "L" and what the colors mean... Help!

Posted: 30 Apr 2005, 23:02
by Buggi
OY! L would be nice if I knew what the color coding meant.. o.O

See thumbnail below, click for uber size image:

Image

O.O;;

Posted: 30 Apr 2005, 23:18
by zwzsg
Yellow: visual los + radar coverage (edit + jammer)
Pink: visual los but no radar (doesn't make much sense to differentiate it from los+radar imo) edit: in fact now I think it's jammer but no radar)
Green: radar coverage only
Grey: no radar and no los coverage
Dark Grey: ? (edit: light grey/dark grey could be los, but it's strange to have los longer than radar)

Posted: 30 Apr 2005, 23:21
by Buggi
Actually no...

The only thing I know for sure is light grey is what you can see dark grey is what you can't. The colors mean something but what they mean... no idea. The commander seemed to have a color surrounding him at all times, so that may be some cloak or something radius or weapon radius...

or something... *sigh*

I need to test on a map other than that one... OY those pillars got annoying.

Posted: 30 Apr 2005, 23:25
by The Grand Poobah
Actually yes, green is radar coverage, remember radar is line of sight in Spring. The yellow is just because of overlapping colors.

Posted: 30 Apr 2005, 23:44
by zwzsg
No I think about it red may be jammer and grey los and yellow jammer+radar+los.

Posted: 01 May 2005, 00:37
by Buggi
Actually I did a test, Green is radar, Red is Jammer, and the two mixed is yellow.

No color for Sonar or Sonar jammer.. :(

Posted: 01 May 2005, 00:59
by Dwarden
Buggi wrote:Actually I did a test, Green is radar, Red is Jammer, and the two mixed is yellow.

No color for Sonar or Sonar jammer.. :(
woah that is good point ...

Posted: 01 May 2005, 02:01
by maverick256
Whoa. Green is Radar? Hm. That certainly makes spotters that much more important.

Re: Using "L" and what the colors mean... Help!

Posted: 01 May 2005, 05:36
by Vehementi
Buggi wrote:OY! L would be nice if I knew what the color coding meant.. o.O

See thumbnail below, click for uber size image:

Image

O.O;;
There are varying shades of each colour, but basically:

Green means radar.

Red means jam.

Yellow means radar AND jam

Grey means no radar.



Light versions of stuff means a unit has LOS in it. I'm not sure why there are two radii around a unit, a bright one and a dark one. Units without radar have this, so I dunno. Maybe range? But units without weapons have this.

Posted: 01 May 2005, 08:45
by SJ
There is separate los toward air and ground units.

Posted: 01 May 2005, 17:44
by Buggi
Sonar needs some color lovin'

Posted: 01 May 2005, 18:16
by Torrasque
Am I the only one who think that los of unit is too small? I always fight versus some unknow blibs, that's not very funny...

Posted: 01 May 2005, 21:22
by zwzsg
No, but that's OTAish.

Posted: 01 May 2005, 23:07
by maverick256
perhaps it would not be unwise to give aircraft some more LOS? after all, they are higher.

Posted: 02 May 2005, 00:01
by zwzsg
Q: Don't they already have higher los?

Posted: 02 May 2005, 10:34
by Tsumari
Separate line of sight vs air units is a great addition. I'm truly in shock at the quality of the work here - your engine does TA better than TA, in many cases, and that is an accomplishment that nobody has made in the 7-8ish years that title has been out.

As far as individual units and their LOS, leave that to the modders ppl. If these people can focus on the core elements of the project and let other people tweak the content it will allow them to get gameplay elements working smoother which is all that really matters.

The TA community has never lacked in modding skill or unit balancing work, we've lacked in exactly what SY is providing.

My only current non-bug suggestion would be to get ahold of Brave Sir Robin and see about making Uberhack the default mod for the beta. I'll make a new post with my thoughts as soon as I've properly gathered them =)

Posted: 02 May 2005, 19:41
by Buggi
I think AA is becoming more the standard...

I think :shock:

Posted: 09 May 2005, 00:36
by TARevenger
It may just be me but I find it easier to know what type of contact I have eg Radar/sonar.
Sonar contacts look the same as radar contacts sitting on the water.
having sonar contacts underwater seems the logical solution there.