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New map: Divided Beaches
Posted: 21 Dec 2006, 16:59
by manored
The map is not yet ready (and not being released now), so dont yell at me because it doesnt have textures or features
Some things that cannot be seen in a screenshot:
*Its made for 4 players but it probaly can support more if everone occup a little less space
*wind speed is 5-20
*Tidal strengh is 10
*Metal is equally distribuited around the entire map, with a extractor radios of 200. A metal extractor in full work gets around 2.5 metal points.
*hardness is 500
*for some reason then ai.ddl is placed in one of the lower beaches it makes just 2 solars and then stops. No idea of why this happens but I already say it happening on other maps.
It probaly will take around 2 months to be finished because im going to do a looooooong trip

.
What you guys think?
Posted: 21 Dec 2006, 18:48
by Sheekel
It's a start.
Posted: 21 Dec 2006, 20:40
by manored
Posted: 21 Dec 2006, 20:41
by manored

... ops, double post
Posted: 21 Dec 2006, 23:23
by hrmph
I think you should play around with making maps a lot more before you release your next map. The two I've seen look like something you should have created while learning how mapconv works; not something you want the public to see.
Posted: 21 Dec 2006, 23:37
by Guessmyname
But the public like first-time maps! Look at speedmetal!
Posted: 21 Dec 2006, 23:46
by Sheekel
ZINGGGGG!
Posted: 22 Dec 2006, 00:05
by Strategia
Well, personally, I think that it is A Good Thing (tm) that mano's releasing his maps to the public at this point. This way, the General Population (tm) can comment on them already, and he can get a feel for what works and what doesn't. Plus it keeps kindling the desire in me to take up mapping myself :)
Posted: 22 Dec 2006, 00:17
by manored
Unhappyfull in the next two months I will be in a place internetless and with a slow computer (too much for spring) what means that I will not be able to make maps. You guys wont see the final version of this map before new year.

(unleash I sundently decide to waste the entire day of tomorrow finishing it but I dont think so)
Posted: 22 Dec 2006, 00:34
by bamb
Why not spend a little more than 5 minutes making the next map? Like a few hours?
Please have some self-critique before asking critique from others.
It's not the worst thing in the world now, but it could be better that way. Cheers, I hope you become a nice mapmaker.
Btw the AI stalling is because of Krogothe's metal AI (which the AI:s use) not working very well except with traditional metal spot metalmaps (like comet catcher).
Posted: 22 Dec 2006, 00:40
by manored
bamb wrote:Why not spend a little more than 5 minutes making the next map? Like a few hours?
Please have some self-critique before asking critique from others.
It's not the worst thing in the world now, but it could be better that way. Cheers, I hope you become a nice mapmaker.
Btw the AI stalling is because of Krogothe's metal AI (which the AI:s use) not working very well except with traditional metal spot metalmaps (like comet catcher).
I wasted a few yours. This is not the first version of it and neither the last one. I recompiled it at least 5 times just to get pleased with the metal gathering speed and much more to get pleased with the shape of the map.
And if I puted it there, this means I like it. How could self-critique possibly save me from showing it to the world?
And thanks for the info.
Posted: 22 Dec 2006, 01:09
by Erom
You should either make the map symetric or make the asymetry have a reason. Having the map slightly asymetric like that just makes it obvious that you didn't want to bother mirroring it.
Posted: 22 Dec 2006, 03:08
by manored
Perfect symetry doesnt make a map look natural.
Posted: 22 Dec 2006, 06:11
by Ishach
no-one who actually plays spring cares about how natural a map looks. its all about the gameplay.
Posted: 22 Dec 2006, 15:11
by Erom
What I mean is, it doesn't look natural like that. It looks draw, with a brush, in a graphics editor. You should either A make a map totally symetric and thus balanced, or B, actually map the map asymetric enough to look natural. Right now, it looks like neither.
Edit: I don't mean to sound so harsh, I think it's excellent that you want to start mapping, we always need more content creators. The above really is meant to be constructive criticism and not a putdown.