Page 1 of 37

EE version 0.173 Final (no more stuffs)

Posted: 16 Dec 2006, 19:16
by Fanger
Expand and Exterminate version 0.173 is released, this version has numerous balance changes and several graphical tweaks. These are detailed in the latest post. In addition Please try this version and Have fun it should be fairly well balanced, any additional issues report back to me..

LINK:
http://spring.unknown-files.net/file/23 ... e_v_0.173/

of course a cool screenshot (this one is my favorite)

Image


also Credits so that those who have assisted thus far in the project do not feel that I have forgotten or ignored their help and contributions..

TA: WD
Ground Zero - Provided modeling help and sounds
Maestro - sounds

Gundam RTS
Smoth - Scripting and modeling advice, and much other assistance

NanoBlobs
Argh - Scripting and modeling advice, as well as much other assistance

Additional Help
Decimator - Wrote GD Strategy
Flintlock - Promotional/Biography/Wiki/Graphic Designs

Alpha Testing
Big Steve
Cabbage
Das Bruce
Dave the Brave
Decimator
Drexion
Guilty Spark
Over Damage
Forboding Angel
Flintlock
J5mello
Smoth
Tenebrous
Wasp

Beta Testing
Sleksa
WarhammerC
Cronyx
Aun
Kixxe
Krogothe
Drone_Fragger

Additional Thanks

Everyone who has tried EE and supported this project, thank you..

Posted: 16 Dec 2006, 19:27
by Guessmyname
Yays! EE is back!

Posted: 16 Dec 2006, 19:42
by Decimator
This thread needs more glamour screenies. :P

Image

Image

Image

Image

Posted: 16 Dec 2006, 19:47
by Zoombie
Yayyyyyy!

Posted: 16 Dec 2006, 20:31
by hrmph
The mod looks great. It has come so far. Although this 56k connection just caught fire from loading the page (out of town again). IMHO EE should be bundled with spring instead of TA content.

Posted: 16 Dec 2006, 20:37
by Zoombie
Well I just trounced an enemy through use of the Navy and Airforce. I really wish I had built some aircraft carriers, as that would have made my bombing runs much more effective. Fule adds a HUGE facet into the game. And did someone fix the bomber behaviour, cause they actaully work now. A very nice suprise.

Fun fun fun fun fun fun. THis mod needs to be going out with TA Spring. Or should I say regular Spring. They dropped the TA, right?

Posted: 16 Dec 2006, 23:18
by Candleman
Awesome glamour shots there, guys.

Makes me wanna play again...

Posted: 17 Dec 2006, 02:09
by Ling_Lover
yeah, i love this mod :D

its awesome, should come with spring :P

Posted: 17 Dec 2006, 02:29
by rattle
There's one minor issue with the rocket model which can be seen on the screenshots and it's really easy to fix. The rocket's exhaust flare aren't exactly in the right position.

Posted: 17 Dec 2006, 02:30
by Fanger
not noticable in game..

Posted: 17 Dec 2006, 08:36
by KDR_11k
Zoombie wrote:Fun fun fun fun fun fun. THis mod needs to be going out with TA Spring. Or should I say regular Spring. They dropped the TA, right?
It would have to replace XTA then since it still uses cavedog textures as far as I can tell. I have no idea what state XTA is in but I'd guess it isn't exactly the best mod out there. Also if it comes with Spring you'll see too many people play the version that was included instead of any newer version that may have come out afterwards (AF had that problem when his AI was included).

Posted: 17 Dec 2006, 12:36
by Comp1337
Those screenies look so damn cool, ima go play EE right now.

Posted: 17 Dec 2006, 16:58
by Forboding Angel
KDR_11k wrote:
Zoombie wrote:Fun fun fun fun fun fun. THis mod needs to be going out with TA Spring. Or should I say regular Spring. They dropped the TA, right?
It would have to replace XTA then since it still uses cavedog textures as far as I can tell. I have no idea what state XTA is in but I'd guess it isn't exactly the best mod out there. Also if it comes with Spring you'll see too many people play the version that was included instead of any newer version that may have come out afterwards (AF had that problem when his AI was included).

EE is 100% copyrighted content free.

Posted: 17 Dec 2006, 17:11
by madman2003
Am i imaging things or are the portable shield units gone?

Posted: 17 Dec 2006, 18:13
by Zoombie
They're still there. Or at least I think they are...

Posted: 17 Dec 2006, 20:26
by SwiftSpear
Forboding Angel wrote:
KDR_11k wrote:
Zoombie wrote:Fun fun fun fun fun fun. THis mod needs to be going out with TA Spring. Or should I say regular Spring. They dropped the TA, right?
It would have to replace XTA then since it still uses cavedog textures as far as I can tell. I have no idea what state XTA is in but I'd guess it isn't exactly the best mod out there. Also if it comes with Spring you'll see too many people play the version that was included instead of any newer version that may have come out afterwards (AF had that problem when his AI was included).

EE is 100% copyrighted content free.
Not true, the copyrights are belonging to fang though, as opposed to some commercial entity that we can't reach for legal permission.

Posted: 17 Dec 2006, 21:16
by Fanger
I think he meant that Im not using other peoples content, and all the content is technically mine to use..

Posted: 18 Dec 2006, 00:01
by madman2003
Zoombie wrote:They're still there. Or at least I think they are...
I can't seem to find them. Could you check?

Posted: 18 Dec 2006, 00:19
by Zoombie
They are gone! Weird. Fang, why did you remove the sheilds?

Posted: 18 Dec 2006, 00:19
by Decimator
The mobile shield units were removed because they cannot be balanced in their current state. Fang had applied a unitlimit to them so that they could be useful, but you couldn't build the flaming green blob of doom. However, we discovered that the unitlimit does not work properly and was being applied to the wrong units. Therefore, they were cut until we can get either the unitlimits working right, or we get some new tags for the shields which I am going to write a feature request for.