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Alternative Metallview
Posted: 16 Dec 2006, 19:01
by PicassoCT
Hi i request a Alternativ Metallviewmode - in which the Texture is not darkened and not greened, beside a small circle around the Mouse. Even better if the Landscape would get some Quicksilverlike effect instead of the Green... Let the Bash beginn :D
Posted: 16 Dec 2006, 19:10
by TradeMark
I didnt understand... you want we cant see the metalmap, but we can use mouse to find best metal places?
Posted: 16 Dec 2006, 20:39
by LordMatt
That might be a good idea.
Posted: 16 Dec 2006, 20:40
by AF
I dont get it either, and what do you mean by quicksilver effect?
'~'
Posted: 16 Dec 2006, 23:39
by rattle
Take the grayscale metal map and overlay it over the texture map. Tada.
By quicksilver I think he means some sort of metallic looking effect instead of gray blobs, i.e. apply water shader to the gray blobs.
Posted: 17 Dec 2006, 00:04
by PicassoCT
Rattle right, as usual :D Sorry that it didn`t made it clearer.. And i ment that only around the Mouse the Metall starts to have that SilverEffet, so you would have Metallspots, even without placing them in the Texture, when you come close to the spot with the mouse...
Posted: 17 Dec 2006, 09:51
by Strategia
So you'd have to move your mouse over the entire map to find all metal spots? Not a very good way to get an overview.....
Posted: 17 Dec 2006, 10:12
by PicassoCT
No - F4 Greyscale Metalltexture applies to the whole Map, but the Glittering Effect, the Quicksilver like shining that really catches your eye, appears only around the Mouse in a circle shaped range.