Noob question - How do i get L3DT to listen?
Posted: 16 Dec 2006, 18:25
When i import a heightfield into l3dt and try to make it more natural looking by "design map" and then generate the heightfeild again i do get something that looks good and natural - but it has very little to do with my original concept. I can't seem to control what it does no matter what i choose in the "design map". In the map making tutorial by FA (http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941) in the first part where he talks about making a heightmap he has a picture of before and after the l3dt manipulation so i tried taking the original picture and running in l3dt and it after that all similarity to FA "after" picture is totally coincidental, i know FA's "after" picture has been smoothed out in photoshop but still the heightmap i'm getting is way too round with high parts trying to connect to each other. I know this is prolly a noob question - How do i get L3DT to listen to me?
PS: As an experiment i took an image and mirrored it into a picture that looks exactly symmetrical in relation to the center of the map. I put in l3dt and ran it - the 2 sides of the map look completely different - why is that and how can i over come that?
all help will be appreciated,
Goolash.
EDIT: using l3dt 2.4a Rev. 2
PS: As an experiment i took an image and mirrored it into a picture that looks exactly symmetrical in relation to the center of the map. I put in l3dt and ran it - the 2 sides of the map look completely different - why is that and how can i over come that?
all help will be appreciated,
Goolash.
EDIT: using l3dt 2.4a Rev. 2