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Nevermind...

Posted: 15 Dec 2006, 06:36
by Fanger
yeah so shitstorm was not intentional.. but bad miscommunication prolly attributes itself to that.. Ill remove all the EE versions from wherever they are, I apologize for this farce..

Posted: 15 Dec 2006, 07:11
by Zoombie
Awsome. Those screens, they look familer. 8)

I can't wait to play the full non-beta. I'll wrangle some people up right now!

Posted: 15 Dec 2006, 07:44
by Fanger
Those screenshots were damn awesome.. I demand you make more!

Posted: 15 Dec 2006, 07:51
by Zoombie
Okay. How about a naval battle this time?

Posted: 15 Dec 2006, 07:53
by Fanger
anything, if they are the same quality.. well damn.. shit man your screenshots make me like my mod more than anything else Ive ever had..

Posted: 15 Dec 2006, 09:45
by Argh
Fang, I've sent you a PM about a very urgent problem with the release...

Posted: 15 Dec 2006, 11:54
by KDR_11k
If it's about seeing the build ranges of enemy hubs that's fixed in the CVS already.

Posted: 15 Dec 2006, 12:04
by Argh
No, it's another, minor thing. Don't worry about it, it won't cause the game to crash or anything. The mod is fine. Looks great and plays well thus far :-)

Posted: 15 Dec 2006, 14:56
by pintle
SHINEH! nice work fang, guess i need to reassign /j #ee on startup

Posted: 15 Dec 2006, 15:26
by TradeMark
Added to http://modinfo.unknown-files.net/modit.php

Btw, you have many units with wrong side, hard to browse the mod sides, and some of them are written wrong: like UCR.

I liked the old unitpics more, those new ones are too shiny (less effects on unitpics = better).

GJ anyways, i like the mod, cant wait for NI side getting ready :)

Posted: 15 Dec 2006, 15:28
by BlackLiger
... you know, I've never tried E&E before. Looks like win, though. Want me to give making it an advertisement trailer a go?

Incredisexy

Posted: 15 Dec 2006, 15:50
by Pxtl
Gorgeous models. My only worry is how those super-detailed textures look from a distance - a lot of detail looks like noise when seen from long range. Still, I'm itching to try it out.

Posted: 15 Dec 2006, 17:55
by Fanger
Heh that modweb is funny, yeah see those entries have nothing to do with the actual ingame function so I didnt pay much attention to them.. However since it seems like I will have to re release in order to address a issue argh has pointed out to me perhaps I can fix it then..

Posted: 15 Dec 2006, 18:05
by knorke
Finally :-)

some not really important things:
why is there bitmaps\core1.gif and arm1.gif?
Not sure if armsilo1.bmp is from TA too.

loadingscreen:
GD commanders+buildvehs are also amphi, the info suggests only urc has amphi stuff.
THe stupid "spring license blabla" text overlaps with the infotext. (1024 resolution) Maybe move the text around as long as you cant do anything about the spring-default text.

My only wish now are buildpics that let you see the differnce between the various helicopters and airplanes, maybe with icons or something because they look very similiar.

Posted: 15 Dec 2006, 18:30
by knorke
Has it always been the way that the URC commander can not build an reactor?
I think thats strange because he can build the tidal powerplant but 1k startenergy is just enough to build a hub which can build reactors...

Posted: 15 Dec 2006, 20:38
by Foxomaniac
People - it's slightly borked - urc com unable to build reactors.

A patch will be released shortly - please don't go running off "OMFG THIS SUCKZZZZ"

Posted: 15 Dec 2006, 21:38
by knorke
Image

Constructions Hubs can be airlifted - bug or feature? (Bug I think, at least its annoying if you have a load-area around your factory and suddendly the hub sits at the front line :shock: )

(wow gifs at abload.de suck too)

Posted: 16 Dec 2006, 00:12
by jackalope
this is pretty much out of your control but if you could bug/convince someone into getting an AI to work with this new version of EE that'd be great. Heck maybe you could make a HUB-less variant.

Of course we don't really seem to have any decent working AIs at the moment I think

Posted: 16 Dec 2006, 00:14
by Neddie
Yeah...

I think Argh has the right of this, and as much as I like E&E and the community, you need to give him credit. This isn't a personal attack, it is a fair request.

Posted: 16 Dec 2006, 00:16
by Decimator
The hubs are pretty central to how the mod plays, so I'm not sure that would work well.