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Posted: 14 Dec 2006, 13:17
by NOiZE
Looks Great!
Posted: 14 Dec 2006, 14:35
by SwiftSpear
Man, it's hard to make a map look bad with dynamic water on...
Posted: 14 Dec 2006, 15:33
by Masse
i like it ^^ just the spring coded trees are ugly ;/
Posted: 14 Dec 2006, 15:52
by Zoombie
It looked like the Sup Com map, you know the one I mean, but someone dropped a nuke in the middle and blew a big hole there?
But it does look real nice. I like the lighting.
Posted: 14 Dec 2006, 17:37
by manored
What a nice water! The water of my first and crash causing map looks so plain and lifeless... (is the standart water).
Posted: 14 Dec 2006, 20:35
by el_matarife
You fixed it? What was wrong?
Posted: 14 Dec 2006, 20:53
by hunterw
I wish trees had lighting applied to them.
el_matarife wrote:You fixed it? What was wrong?
Made solid archive instead of unchecking that tick box in 7zip
The map layout borrows from Supreme Battlefield, but beyond first glance you'll find a very different beast. I'm not going to waste time doing a big similarities/differences list; someone else can do that. Play it and find them yourself...!
Posted: 14 Dec 2006, 21:36
by Foxomaniac
Interesting.
For some reason - it reminds me of one of the ARM sea missions in the campaign (OTA).
Posted: 14 Dec 2006, 22:10
by el_matarife
One more question, are all the "beach" areas climbable by hovercraft and amphibious units?
Posted: 15 Dec 2006, 00:24
by hunterw
yes
amphibs/hovers have a path all to themselves in that middle lake, otherwise they will have run-ins with navies in the oceans.
Posted: 15 Dec 2006, 05:35
by Maelstrom
It looks like a really sweet map, and looks like great fun to play, but that texture loading thing makes it impossible for me to play it
If I try and join a game playing this map, I always drop cause it takes to long to load the unit textures. Its really annoying
Posted: 15 Dec 2006, 07:26
by hunterw
map is fixed, irrelevant
Posted: 15 Dec 2006, 08:42
by hunterw
after hosting a couple tonight it seems like about half of players online can load it and half cant
every computer i have access to has been able to load it, so i don't really know how i can reproduce it and thus i have no way of knowing if something i've tried has fixed it.
seems to be due to loading unit textures, and since removing features fixes it then it seems like there's trouble in loading skins for the rocks i've included. ridiculous and unacceptable, i will have to pull it and fix it. someone more acquainted with bugs and whatnot should open up the sd7 and have a look around, because as far as i can tell i've done everything correctly.
Posted: 15 Dec 2006, 10:02
by NOiZE
did you made it a solid archive?
because you shouldn't
Posted: 15 Dec 2006, 10:11
by aGorm
I've used those rocks fine befor (well they look like the ones on after shock any how).
aGorm
Posted: 15 Dec 2006, 10:28
by Quanto042
Was this made with ur mapping program??? >_>
Cause like, if it was. DAMN
I am so going to download that program!
[/edit]
NM, i checked the map program thread, turns out it was made by Hughperkins, sorry hugh, been a while since i visited the forums.
[End edit]
Posted: 15 Dec 2006, 12:05
by hunterw
NOiZE wrote:did you made it a solid archive?
because you shouldn't
Wow, this should probably be in giant flashing letters on the wiki instead of discretely hidden at the very bottom of a page.
That tickbox is checked by default for 7zip and I'm sure I never touched it. Thx NOiZE, now maybe this #$!$#% map will work.
Quanto042 wrote:Was this made with ur mapping program???
Made with
L3DT and PSP7.04
Posted: 15 Dec 2006, 15:31
by ZellSF
That map looks great, and I really don't think it shares much with small supreme chokepoint, and that's a good thing.
Posted: 15 Dec 2006, 18:10
by knorke
Looks like a very well planned layout, cool

The minimap looks a little strange because it is so brown while the map is brown/greenish.
I do not see anything wrong with the map, you can easily tell what is a mountain and where you can build, there are geos and the metal seems ok.
The white line around the map is a good idea, makes the edges look better.