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SWS Crashing

Posted: 12 Dec 2006, 00:31
by Zoy64
When i use the Spring SP program and i play SWS, the coms explode instantly and it quits. Why :?

Posted: 12 Dec 2006, 00:57
by Warlord Zsinj
I will look into this and get back to you.

Until then, is there any more information you can give us to narrow this down?
Are you using a clean SWS1.0 install? Does this happen with any other mods? etc

Posted: 12 Dec 2006, 01:40
by Warlord Zsinj
I just tested using the latest version of SpringSP, and was unable to replicate the issue using SWS1.0. Using our new dev build did not cause any issues either.

Are you still experiencing the problem?

Posted: 12 Dec 2006, 02:18
by Zoy64
Well, i had another mod, the mech one. i cant remember what it was called, i just know it wasn't the Gundam one. it does the same thing. and yes i used the 1.0 installer

Posted: 12 Dec 2006, 04:12
by Neddie
Battletech? Gear Commander?

Posted: 12 Dec 2006, 05:25
by Keithus
Is it set to com ends and both sides are on the same team?

Posted: 13 Dec 2006, 01:52
by Zoy64
Battletech i think. and i set it to com end (i like playing that way) and i just press play.

Posted: 13 Dec 2006, 12:39
by Android_X
Would you mind posting the contents of script.txt right after starting a game where the coms explode? That would show us more info such as how the teams were setup. The script.txt file is in the same directory as spring.exe

Posted: 14 Dec 2006, 03:21
by Zoy64
[GAME]
{
Mapname=SpeedMetal.smf;
StartMetal=99999999;
StartEnergy=999999999;
MaxUnits=5000;
StartPosType=0;
GameMode=1;
GameType=StarWars01.sd7;
LimitDGun=0;
DiminishingMMs=0;
GhostedBuildings=1;

HostIP=localhost;
HostPort=8452;

MyPlayerNum=0;

NumPlayers=1;
NumTeams=2;
NumAllyTeams=1;

[PLAYER0]
{
name=Player;
Spectator=0;
team=0;
}


[TEAM0]
{
TeamLeader=0;
AllyTeam=0;
Color=1;
Side=Empire;
Handicap=0;
}

[TEAM1]
{
TeamLeader=0;
AllyTeam=0;
Color=3;
Side=Alliance;
Handicap=0;
AIDLL=AI\Bot-libs\AAI.dll;
}
[ALLYTEAM0]
{
NumAllies=0;
}
NumRestrictions=0;
[RESTRICT]
{
}
}

Does that help any? :P

Posted: 14 Dec 2006, 03:28
by Argh
It's a bug in AAI. Take it up with Submarine.

Posted: 14 Dec 2006, 03:57
by Peet
Zoy64 wrote:Mapname=SpeedMetal.smf;
StartMetal=99999999;
StartEnergy=999999999;
Oh my...

Posted: 14 Dec 2006, 07:24
by yuritch
AAI doesn't like metal maps very much. It can play on some of them, but will crash on others.
So, don't play SWS on a metal map (esp. Speedmetal)! Try for ex. Comet Catcher, AAI plays SWS just fine on that map.

Posted: 14 Dec 2006, 15:12
by Zoy64
P3374H wrote:
Zoy64 wrote:Mapname=SpeedMetal.smf;
StartMetal=99999999;
StartEnergy=999999999;
I don't get to play much, so i use max resources to get into battles quicker. :wink:
So, don't play SWS on a metal map (esp. Speedmetal)!
I play on the SPTest thing it gives you, and it plays just fine, its just the other SP mode.

Posted: 14 Dec 2006, 23:18
by Warlord Zsinj
Yeah, SWS wasn't really designed for metal maps either. I doubt it would play particularly well. It tends to choke up into a stalemate even on the larger non-metal spring maps.

Posted: 15 Dec 2006, 01:48
by Zoy64
On the Test thing it works fine with any map, including Speedmetal and Speedmetalduo.