Weird sync problem
Posted: 10 Dec 2006, 13:58
Hi !
I've got a really strange problem :
I'm running spring 0.74b1 on gentoo linux, and when playing an online game, I always get desynced after a short time (maybe 1 min).
I happens whith every mod, and regardless of the other's players OS, with the svn install from trunk (latest) or from 0.74b1/. It seems not to be a connection problem : I play on a lan and I sniffed a bit, all is ok (no packet loss or corruption).
But what's really strange is this : I tried running a binarie compiled by a friend who has approximately the same hardware, and same OS (gentoo linux), and I also used his data-files : Same problem for me, works perfectly for him. Moerover we are on the same lan, and on the same switch.
Then I tried to build with the dsyncdebbuger option (as describe in the file "howtodsyncdebug" included in the sources), but it's not working : when the first sync error occurs, the game pauses and that's all.
Anyone have an idea ? How can I use the sync debugger ?
thanks
PS : when I use wine to run the windows version, I've got the problem describded in this post : taspring.clan-sy.com/phpbb/viewtopic.php?t=8238 (I'm not allowed to post links)
I've got a really strange problem :
I'm running spring 0.74b1 on gentoo linux, and when playing an online game, I always get desynced after a short time (maybe 1 min).
I happens whith every mod, and regardless of the other's players OS, with the svn install from trunk (latest) or from 0.74b1/. It seems not to be a connection problem : I play on a lan and I sniffed a bit, all is ok (no packet loss or corruption).
But what's really strange is this : I tried running a binarie compiled by a friend who has approximately the same hardware, and same OS (gentoo linux), and I also used his data-files : Same problem for me, works perfectly for him. Moerover we are on the same lan, and on the same switch.
Then I tried to build with the dsyncdebbuger option (as describe in the file "howtodsyncdebug" included in the sources), but it's not working : when the first sync error occurs, the game pauses and that's all.
Anyone have an idea ? How can I use the sync debugger ?
thanks
PS : when I use wine to run the windows version, I've got the problem describded in this post : taspring.clan-sy.com/phpbb/viewtopic.php?t=8238 (I'm not allowed to post links)