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Making proper geothermal vents

Posted: 30 Apr 2005, 08:13
by Caydr
Either I get none, or I get 8 clustered together. What's the secret to get JUST ONE? I've got a map standing by, ready to be released, but with the option of either 92 geothermal vents or none!

Posted: 30 Apr 2005, 08:34
by Tangaroa
Make sure it really is one pixel that you are placing. You could be placing more than one pixel.

Posted: 30 Apr 2005, 19:46
by Caydr
I found that with a feature map that is 1:8 the size of the texture map, a 4-pixel round brush at 100% hardness lays exactly one geothermal vent.

Unfortunately... that's not what I'm currently using. My feature map is 1:1 with the texture map, and a 4-pixel brush lays nothing at all while a 5-pixel brush lays 6!

Maybe I'll just give in and resize the feature map... too bad.

Posted: 30 Apr 2005, 20:07
by Buggi
What's up, you ask for my MSN and you don't add me. :cry:

It's like rejection on a whole new level.

Posted: 01 May 2005, 01:51
by Tangaroa
I just used green dots on the metalmap, which is the same size as the heightmap, and I just used one pixel green dots,

Posted: 07 May 2005, 23:25
by Kickban
if you use a metal map smaller than the actual map.bmp file, the metal map will be resized, and this will make the green pixel be 4 or 16 pixel in fact, and so, will produce many vents.
Just make sure the metal map is the same size that the bitmap map, and you will be alrigth.