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Saga of Ryzom is going down :(

Posted: 07 Dec 2006, 16:30
by PauloMorfeo
http://www.ryzom.org/
What are we doing...

Until now, Nevrax has produced Ryzom, as a typical commercial software company. Nevrax, not the players, decide what direction the virtial world of Ryzom takes. We want to turn this model on it's head and give players control over the virtual world their character's inhabit. We want to purchase the source code, game data, and artwork, so that we can further develop it by placing it under a Free Software license. Once this is accomplished we would reopen the universe of Ryzom to players and have it function and further developed under democratic controlled basis.

How can we hope to purchase a large software package which took millions of dollars to develop? We must be crazy, right? Not exactly, what we are attempting isn't without precedent, and we look to make it happen again! Blender, a powerful 3D modeling package cost millions of dollars to develop. In 2002, when the company behind Blender went into liquidation. The community surrounding Blender came to the rescue and raised 100,000 Euros to purchase the software package from its investors. To this day, Blender is a highly successful and actively developed Free Software project, maintained by its community of users. This is the success story we seek for Ryzom.
The game can be found here:
http://www.ryzom.com/
This really saddens me. Ryzom is a really nice game. Yet another victim of the only-WoW factor.

(very interesting that part about blender... Had no idea. No wonder it is suposed to be a good program.)

Posted: 07 Dec 2006, 19:35
by rattle
I played the public beta it some years ago, wasn't really that stunning. But neither is WoW because of it's repetivity, like travel half across the world, collect 12301238 crap heaps (which have a droprate of 0.0000001%) and return them several years later...

There are quite a few (mostly korean) MMORPGs which can cope with WoW, though most of them are rather limited in the user's freedom or character delevopement.

Posted: 07 Dec 2006, 19:40
by Zoombie
The only MMO that I liked was Eve, surely because of its scope and depth. But I coulden't afford its fee, so I quit.

Posted: 07 Dec 2006, 19:51
by iamacup
i dont understand, is ryzom going under? or what, last time i played it, it seemed fairly well populated...

Posted: 07 Dec 2006, 20:33
by Cabbage
DAoC is the king of MMORPG's! Stole 4 years of my life before i escaped ^^

Now mythic are making WAR, which should take the best bits from daoc (rvr/pvp) and refine it. Hooray!

Posted: 07 Dec 2006, 21:10
by KDR_11k
iamacup wrote:i dont understand, is ryzom going under? or what, last time i played it, it seemed fairly well populated...
Apparently didn't make enough money. If they can get the donations together it'll live on and probably become better than before since there'd be no more pressure to retain subscribers through slow progression.

Posted: 08 Dec 2006, 03:42
by Erom
Wow, an open source mmorpg would be quite something...

For what it's worth, the mmo that I am impressed with is Guild Wars... how the hell do they afford the bandwidth without monthly fees???

Posted: 08 Dec 2006, 09:21
by KDR_11k
Erom wrote:how the hell do they afford the bandwidth without monthly fees???
Same way Blizzard does for their non-MMO games.

Posted: 08 Dec 2006, 15:09
by Erom
But surely battlenet is an order of magnitude less... I mean, it just matchmakes, right?

Posted: 08 Dec 2006, 17:31
by iamacup
Erom wrote:Wow, an open source mmorpg would be quite something...

For what it's worth, the mmo that I am impressed with is Guild Wars... how the hell do they afford the bandwidth without monthly fees???
as far as i am aware, to get round this they use a variant on p2p, because you enter areas on your own or with a small party the server requires little interaction with you. the most bandwidth intensive areas are "lobby" or "city" areas.

Posted: 08 Dec 2006, 20:46
by KDR_11k
Erom wrote:But surely battlenet is an order of magnitude less... I mean, it just matchmakes, right?
It has to run or at least supervise closed Battlenet games for Diablo 2. Guildwars doesn't do much more other than a graphical lobby.

Posted: 08 Dec 2006, 21:52
by Drone_Fragger
I hate all MMORPGs. So repetive and boring. I bought RF online, and marvcelled at the shittyness. Seriously, There was only two types of enemies in it. Those that you can kill with little effort for 0.000001% Xp, Or those that kill you in one shot, And you do 1 dmg to per hit, which give you about 0.0001%. And it was soooo boring. And the only way to level up, was to "apparantly" kill monsters that weapons literally bounce off until you are at least 30 levels higher than them. It was shit. Thats why i'm never getting an MMORPG again.

An MMO world Simulator (Nothing is preset. Players invent it all, In game. Theres only 6 keys, forwards, backwards, left, right, left hand grab, right hand grab) Or a goo MMORTS however, Would probebly make me buy it.

Posted: 08 Dec 2006, 22:04
by iamacup
there is already an OS rpg in dev, and it uses the same engine OSRTS is going to

Image

Image

http://www.projectwish.com/

Posted: 09 Dec 2006, 17:40
by KDR_11k
Drone_Fragger wrote:An MMO world Simulator (Nothing is preset. Players invent it all, In game. Theres only 6 keys, forwards, backwards, left, right, left hand grab, right hand grab) Or a goo MMORTS however, Would probebly make me buy it.
It's called Second Life and if you don't know what "yiff" means it'll teach you quickly.

Posted: 09 Dec 2006, 18:00
by Ishach
fe;ox rjw fat

felx the fat

Posted: 10 Dec 2006, 00:41
by rattle
I'm playing "Pseudo Drunken Post Detector" right now and made a good catch. The spampoints are mine!