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Need Help : New to SPRING MOD
Posted: 06 Dec 2006, 01:57
by Gundam
Hi all,
1. i just dl the 7zip, and try to unzip gundam annihilation v.1_0b, and then zip it again to gundam annhilation.7z *just like it told in tutorial spring*
rename it tu sd7, copy this file to mod directory.. play using springsp
in the mod selection, gundam annihilation that i unzip - zip again, didnt show up.. did i miss something here ?
the original file GundamAnnihilation.sd7 is 11.810 kb, but using 7zip to extract and compress it again, my compress file .7z is 10.214 kb
is there any parameter in 7zip i should change ?
2. if i already have a unit complete works in TA, and i want it to be fully work in spring let say to be added to XTA as testing unit. how to do this ? should i create another sd7 file for each 3rd party unit for spring ? i already read the instruction in smooth link simple mod tutorial but still confused..
Thanks alot,
Posted: 06 Dec 2006, 02:10
by Neddie
You don't need to recompress it. My guess is that your compression settings in 7zip are an issue... but be that as it may, just use it as the original .sd7
In future, all bugs reports/help questions should go in the Bugs section. Welcome to Spring, hope you stick around.
Posted: 06 Dec 2006, 02:32
by Gundam
Thanks neddiedrow,
the reason i unpack and then pack it again using 7zip is to prove that after making my own mod, there's nothing wrong with the methods. But it seems error occurs...
The size of the mod that i recompress is smaller than the existing mod. and only blank screen appears after trying loading the mod in spring.
any suggestion ?
Posted: 06 Dec 2006, 02:49
by FoeOfTheBee
make sure you have solid archive unchecked.
Posted: 06 Dec 2006, 03:16
by Argh
Better yet, don't zip the mod up. Rename your mod's working directory, "WhateverMyModNameIs.SDD", and Spring will recognize that it is a valid mod location

Posted: 06 Dec 2006, 06:06
by Fanger
You also may want to seek the mod makers permission to fiddle with his files if you use this for anything other than your own personal use..
Posted: 06 Dec 2006, 06:21
by Argh
Yes. Smoth will be coming after you with a pickaxe if you try to release his work as your own

Posted: 06 Dec 2006, 06:43
by Fanger
thats no joke, hes nearly flipping shit right now so Id stay on tiptoes if you want to keep your head attached..
Posted: 06 Dec 2006, 06:47
by Neddie
Seriously.
Posted: 06 Dec 2006, 11:31
by Gundam
really ? he's gonna chop my head ? .....
so i think the camera attach on my gundam head will be unavailable then.. hmmm..
Yes. Smoth will be coming after you with a pickaxe if you try to release his work as your own
i just tryin to compile a mod in the right way.. and learn how to do it well, not release it.. wew...
You also may want to seek the mod makers permission to fiddle with his files if you use this for anything other than your own personal use..
i will... if i want to use any of these part of the mod.. rite smooth ?
Better yet, don't zip the mod up. Rename your mod's working directory, "WhateverMyModNameIs.SDD", and Spring will recognize that it is a valid mod location
if the gundam mod project directory is :
D:\ProjectSP\Gundam_RTS_1_0b\
so i have to change this mod directory as : ?
Thanks,
Posted: 06 Dec 2006, 20:04
by rattle
Yeah he'll feast on your bowels.
He gonna get you
Posted: 07 Dec 2006, 00:04
by rcdraco
He gonna cut you into little pieces then put em in chili and eat it.
Posted: 07 Dec 2006, 00:28
by Argh
Ok, ok, enough gory imagery... I think he got the point
And as for naming directories...
If Spring is installed to: D:\ProjectSP\
Then the path should be: D:\ProjectSP\mods\Gundam_RTS_1_0b.sdd\
Posted: 07 Dec 2006, 07:10
by Gundam
thanks,
i just read tutorial Units:Create - What is different in spring.
i noticed this two line.
Using very special transport, buildings can be moved.
Mobile units can build others mobile units.
is there any unit already done this ? where i can find it ?
Thanks again,
Posted: 07 Dec 2006, 08:28
by yuritch
Mobile units building other mobile units is the main idea of Nanoblobs (AA has that feature, too, but in smaller scale). As for transporting buildings, there were some demo units posted in forums, zwzsg made them (I think).
Posted: 07 Dec 2006, 13:40
by zwzsg
- Mobile units can build others mobile units: Take any random mobile construction unit, xta arm cons kbot for instance. Create a /download/*.tdf to add any random mobile unit in its buildemenu, let's say a jethro. Pack and run Spring, et voilà, the mobile builder can build the mobile unit, like Zhon in TA:Kingdoms
- Using very special transport, buildings can be moved: Normally buildings can't be loaded. But once I noticed that by using my very special script that find ID by themselves and use "attach-unit" out of the regular procedure (without the regular FBI tags, without the regular script function, without the regular interface in game), then building could get loaded, since I bypassed all the checkings that are normally done. By using isairbase=1; which by now may have been split into two tags in which case use the other one, attached units would operate instead of being stunned. And so I could attach a factory to a mobile unit, and the factory would still produce units. I made two exemple units, but:
- Spring code has probably changed enough since the time I did them that they may nor work anymore. So just watch the vid instead of trying the unit.
- There were bugs in the script. I counted from 0 to 4999 instead of from 1 to get MAX_ID, I didn't checked if the unit to attach wasn't itself, which caused the weird bugs of the units throwing itself out of the map, etc...
http://www.fileuniverse.com/?p=show&a=it&id=1380
http://www.fileuniverse.com/?p=show&a=it&id=1395
So:
- Mobile units building mobile units is extremely simple.
- Mobile factories is more or less possible, at least it was in earlier version, but it's just a hacky workaround full of bugs, and it requires complex scripting.
Posted: 08 Dec 2006, 01:43
by Gundam
Great !
btw, zwzsg is there any sample unit can maximize the use of more than 3 weapons, and how to control all of these weapon ?
Thanks again,
Posted: 08 Dec 2006, 01:45
by Neddie
Battletech might have some, but... not sure.
Posted: 08 Dec 2006, 02:54
by Fanger
EE has units that use more than 3 weapons.. if thats what your asking
Posted: 08 Dec 2006, 04:37
by Gundam
thanks, i'll check on it.
btw, i try to add some tracks on my unit like commander on XTA. but it seems not working, any suggestion ?
smoothanim=1;
threed=1;
trackoffset=0;
trackstrength=8;
trackstretch=1;
tracktype=ComTrack;
trackwidth=22;
ActivateWhenBuilt=1;