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Nanosheep
Posted: 04 Dec 2006, 00:41
by manored
I just had an idea for a mod: I pretend to do a mod based on nanoblobs where the only thing you can make are sheeps (even the commander will be a sheep if I discover how to do it

) and you attack your enemys by detonating your sheeps near their sheeps. (sheeps will have their explosions powered up a lot). Anyone thinks its worth making and submiting?
Posted: 04 Dec 2006, 00:46
by Argh
The very, very, very, very first version of NB was like that. Only the Sheep also had lasers. It sucked. It was incredibly one-dimensional and lame. But an AI would've kicked any human's butt, so it was certainly a "success" in that sense

Posted: 04 Dec 2006, 00:51
by manored
Its why they are explosions instead of lasers... the key for victory would be to create a chain of explosions among the enemy sheeps winhout letting they do the same. Then you have almost nothing to fight it its then you make the most briliant strategys

.
Posted: 04 Dec 2006, 00:55
by Argh
Good luck with that

Posted: 04 Dec 2006, 01:20
by Snipawolf
Sounds like an interesting mod, if you can make it, feel free to...
Posted: 04 Dec 2006, 03:28
by Shadowsage
sounds rather simple. Make the commander the shepherd, disable everything except sheep, use the invader attack as it's Primary attack, create a radius of whatever, change the explosion FX and power, and voila! Your mod, what sounds a bit like checkers on crack.
Also, you will want to use the Crawlingbomb script from AA.
This must be incredibly easy if i understand it...>.>
Posted: 04 Dec 2006, 04:33
by Felix the Cat
Freud would go crazy with all of the religious undertones here.
Posted: 04 Dec 2006, 04:38
by Argh
It was one of the little jokes put into the mod

Posted: 04 Dec 2006, 07:47
by KDR_11k
Every Extend Sheep, eh?
Posted: 04 Dec 2006, 21:13
by manored
So I will make it.

Posted: 04 Dec 2006, 21:30
by KDR_11k
How would you make that end? A player can hide any number of sheep in the crevices of the map and create metastases from those. You'd need to have 100% map control to make sure you exterminated the enemy.
Posted: 05 Dec 2006, 01:25
by Shadowsage
then use it on wierd maps.
Posted: 05 Dec 2006, 01:30
by Decimator
Give all of them radar and a jammer? Then make the jammer cost more to run than the sheep produces. Possibly cloak also, but that should be even more expensive.
Posted: 05 Dec 2006, 02:52
by pintle
+1 to deci
very expensive cloaking would add a nice dynamic to the maneuvering around attacking imo
Posted: 05 Dec 2006, 15:26
by Comp1337
Play it on duck. problem solved.
Posted: 05 Dec 2006, 15:50
by Zoy64
Wouldn't it go all slooooow with all the explosions. the lag would be huge, and the comps would crash
Posted: 05 Dec 2006, 15:56
by KDR_11k
Decimator wrote:Give all of them radar and a jammer? Then make the jammer cost more to run than the sheep produces. Possibly cloak also, but that should be even more expensive.
Radar still needs a clear line.
Posted: 05 Dec 2006, 16:05
by Strategia
Zoy64 wrote:Wouldn't it go all slooooow with all the explosions. the lag would be huge, and the comps would crash
Depends on the complexity of the explosions.
Posted: 05 Dec 2006, 16:32
by Exit69
i suggest a Sheep limit restriction. maybe 30.
Posted: 05 Dec 2006, 19:47
by 1v0ry_k1ng
no way, you need swarms of sheep