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Map request: objects in map with metal & energy

Posted: 02 Dec 2006, 00:11
by TradeMark
I got this idea from noize's map "Tournament Desert" where is big objects in the map which gives metal and energy, but are very slow to reclaim.

Can someone make greenfields map with such objects? But those should be much smaller, and they should have more metal and more energy (like 10000M and 500000E or etc.). Should give only +2M with kbot in AA mod.

The idea is that you only have those resources in the map. What makes it funny is that you can use many units to reclaim them faster, and use the rest energy to metal makers.

This shouldnt be too hard to make, just use the greenfields map, and remove trees and add those metal objects.. :)

Posted: 02 Dec 2006, 00:41
by Relinquished
that kinda turns it into starcraft... :/

Posted: 02 Dec 2006, 00:51
by jcnossen
that kinda turns it into starcraft... :/
You could make them big and place a metal spot beneath it :)

Posted: 02 Dec 2006, 00:58
by hrmph
I released a map a few weeks ago that has zero metal but lots of tiberium for reclaiming. It is a simple map in its alpha stage. So alpha that I didn't post anything on teh forum about it. Azure Fields: http://www.unknown-files.net/index.php? ... &dlid=1890

Image

Posted: 02 Dec 2006, 01:08
by knorke
There is energspire fields or something and industrial mountain which also uses a lot of tiberium crystals and othe features.

Posted: 02 Dec 2006, 18:23
by TradeMark
hrmph wrote:I released a map a few weeks ago that has zero metal but lots of tiberium for reclaiming. It is a simple map in its alpha stage. So alpha that I didn't post anything on teh forum about it. Azure Fields: http://www.unknown-files.net/index.php? ... &dlid=1890
Thats cool, but they should give more metal and more energy (those big crystals), especially more energy, so they are slower to reclaim.

Posted: 02 Dec 2006, 18:52
by AF
This doesnt work for mods like XTA that dont allow gradual reclaiming.

We'd need a tag for features that forces gradual reclaiming regardless of the mod.

Posted: 02 Dec 2006, 20:03
by TradeMark
AF wrote:We'd need a tag for features that forces gradual reclaiming regardless of the mod.
Good idea! Someone write a patch :-)