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Look what I maek!
Posted: 26 Nov 2006, 21:24
by BlackLiger
Yeah, I got bored and played with 3dsmax. I'm looking for constructive criticism from people who've uses 3dsmax before.
No, I don't have a clue why I made it, or even why it looks like a cross between an aircraft carrier and a skidoo......

Posted: 26 Nov 2006, 21:30
by bamb
Core Scaup, the T3 airborne gunship.

Posted: 26 Nov 2006, 22:42
by BlackLiger
Unless thats an aircraft carrier also........
Posted: 26 Nov 2006, 23:09
by hrmph
It needs a LOT of work :) Reminds me of a snow sled of death.
Posted: 26 Nov 2006, 23:11
by rattle
Caydr will pleased of all those round things.
Posted: 26 Nov 2006, 23:19
by bamb
I like the unconventionality in a sense...
Maybe the engines in the side could be shorter and thinner and the legs could be attached to the bottom of the hull (as wide as possible)...
And the front more streamlined, the bottom extrusion taken out, dunno, something... and some less turrets on the top, maybe a few bigger ones. And perhaps an island (you know, the command tower of the carrier). They're kinda in the way of the landing where they are currently..
Posted: 26 Nov 2006, 23:24
by Argh
And just everybody will be pleased with the polycount and sense of balance- and who doesn't want turrets that would fire through each other for better than 120 degrees of arc?
And yes, we're being silly. It's an awesome sled... thing... but it doesn't make a lick of sense, and it's not exactly low-poly. That said, please don't take our commentary really seriously- we're just goofing off. Lord knows, I have made stuff that looked far worse...
Posted: 26 Nov 2006, 23:30
by Zoombie
Remove the turrets and I think I'd be cooler and more sence making. But only a little. I like the demented sled look, by the way.
Posted: 26 Nov 2006, 23:35
by PicassoCT
Make a Jetboat out of it - Cruiser with Speedboat Attack...
Posted: 26 Nov 2006, 23:37
by rattle
Won't that sled tumble around when it attempts to "climb" a slope?

Posted: 26 Nov 2006, 23:39
by Argh
No... IRL, it'd never go anywhere, because that long, heavy nose (cannons are very heavy) would slam the poor thing into the ground

Posted: 26 Nov 2006, 23:43
by Zoombie
Maybe the engine is in the back and is very heavy, so it weighs it down appropreately?
Posted: 26 Nov 2006, 23:49
by jcnossen
Plz... even I can do better.

Posted: 26 Nov 2006, 23:52
by rattle
And that says a lot...
kidding
Posted: 27 Nov 2006, 02:52
by Neddie
I'd take the top turrets and convert them to a large rear mount flak cannon to balance the weight and keep everything logical. Oh, and that cannon would be able to fire at ground units effectively.
Otherwise, hilarious?
Posted: 27 Nov 2006, 08:17
by KDR_11k
Can't give you crits because I don't know what you were trying to make. A unit? Something for a render? Ground unit? Air unit? Ship?
Posted: 27 Nov 2006, 09:56
by BlackLiger
A completely random model out of boredom. It'd not work in spring, there are WAY to many polys for something like this' design.
Posted: 27 Nov 2006, 14:02
by rattle
Caydr syndrome...

Posted: 27 Nov 2006, 14:56
by BlackLiger
Heh. Not really. More like "Bored and needing to learn how stuff in 3dsmax works syndrome...
Posted: 27 Nov 2006, 16:17
by SwiftSpear
rattle wrote:Caydr syndrome...

To be fair it's not like many of our other modelers aren't ever guilty either. Analise one of the units in nanoblobs some time if you feel like a bit of a laugh.