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Fixing up the FPS system...
Posted: 25 Nov 2006, 09:38
by Mecha Sonic
If it's not too much trouble, in later Spring versions it would be nice if the FPS system was tweaked up a bit to at least feature the controls etc. that the FPS games have, like add support for strafing for non-hovering units. It would really help out the Com Shooter mod and make it desirable to make other FPS mods and really bring out the "multi-purpose engine" Spring is supposed to be. You RTS fanboy nerds can bash me all you want I don't care, but I would really love some better FPS features :D
(ps. Would any mod be so kind as to change my name to Crappage? kthx)
Posted: 25 Nov 2006, 10:14
by trepan
http://taspring.clan-sy.com/
The TA Spring Project
Welcome to the TA Spring Project. This is an open source project
developing a new realtime strategy game.
Posted: 25 Nov 2006, 11:12
by Argh
I actually agree with Mecha- if the first-person controls were a little more tweakable (or better yet, swapped out for a third-person control schema ala Freelancer), then a lot of game variants would become possible. Imagine, for example, a mod where if the player controls a unit, then his/her accuracy firing would increase, but computer-controlled units would obviously not get the benefit. Players could be "heroic" but eat up precious control-time. There are a lot of possible variations on this.
That said, it's not exactly life or death. Compared to stuff like better unit steering code and a pathfinder that can handle formations, it's really low on my list of stuff I'd like...
Posted: 25 Nov 2006, 11:28
by Mecha Sonic
=/
Posted: 26 Nov 2006, 03:26
by Neuralize
At least take it out if no improvements are going to be made..
Why look bad?
Posted: 26 Nov 2006, 03:48
by Mecha Sonic
You tard, then we wont be able to play Com Shooter. Gawd, think before you post >_>
Posted: 26 Nov 2006, 05:38
by SwiftSpear
Feature requests go in the feature requests forum.
Posted: 26 Nov 2006, 10:49
by Mecha Sonic
Aw come on devs. There are currently 3 FPS mods out right now. The RTS aspect of Spring is pretty much perfect imho, so why not start working on the FPS portion? Don't feel like I'm demanding this of course, cuz I have no right since this game is free, but it would really help the community grow.
And change my name dammit.
Posted: 26 Nov 2006, 21:36
by Peet
Mecha Sonic wrote:The RTS aspect of Spring is pretty much perfect imho, so why not start working on the FPS portion?
Someone needs to stop smokin' up and start paying attention...Spring is still an
ongoing project, continually being developed and improved.
And it IS an rts, the FPS is a useful feature, but it is certainly not what the engine is designed, intended, or optimized for.
Posted: 29 Nov 2006, 05:14
by Mecha Sonic
OMFG! I ask that you fix up the FPS mode and then you go and bug it? WHY DO YOU HATE ME SO?!?!

Posted: 29 Nov 2006, 05:21
by Neddie
I too believe fixing FPS mode is a worthy suggestion...
Originally it was weakened to prevent range exploits, correct? All we need to do is remove the fire control limitations (I want to fire at my own units for screenshots... and what about setting off mines from a distance in FPS mode?), limit the sight options (Possibly with simulated fog/artifacts) and allow for an easy weapon toggle. Oh, and backward movement.
Posted: 29 Nov 2006, 16:25
by Lindir The Green
Backward movement wouldn't be possible without breaking stuff, but I have a cool idea:
When any key is pressed, instead of just going forward or turning, it should continue aiming in the same direction (if possible with the unit) and then turn and go off in the direction of the arrow.
But Spring is really a RTS engine, not a FPS one, so any FPS features really should be low priority.
Posted: 29 Nov 2006, 22:27
by Mecha Sonic
Of course, I like it the way it is and backwards movement isn't important to me. I would like it that your torso doesn't turn when you turn around tho. All I want is for that bug to be fixed asap and I'll be happy.

Posted: 29 Nov 2006, 23:22
by Noruas
The Council of Elrond agrees, fix the bug, or ill gnaw your face off!
Originally it was weakened to prevent range exploits, correct?
Didn't stop me, lol

Posted: 30 Nov 2006, 07:21
by Mecha Sonic
I hope the devs can release a quick bugfix patch in the next few days...