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3D Decals for Big Explosions
Posted: 25 Nov 2006, 01:35
by PicassoCT
How about 3 Dimensional Short-Time Decals of Earth and Stone beeing ripped appart by Bertha, Nuke or ComExplosions? They could appear at that point where the expanding Explosion"bubble" slows down.

Forgot to modell those Earthpieces flying, but i think you can imagine it. Just something to double the BigKaboom-Factor.
Posted: 25 Nov 2006, 04:16
by Argh
No need. Particle FX are a lot better, because they're properly dynamic. Trust me- when you see NanoBlobs, you will believe.
Posted: 25 Nov 2006, 09:41
by KDR_11k
3d models for the explosions would be cool, though. Modern games use modeled explosions and manage to pull off amazing effects with very few particles. E.g. Company of Heroes.
Posted: 25 Nov 2006, 10:58
by Argh
"Very few" is a lot different than making a model. "Very few" is 20 particles, with animations and/or shaders to create really dynamic-looking FX from very few actors. What Picasso's talking about would... yikes... trust me, that Sphere thingy from SJ's code is bad enough, now that I've had it to test...