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Smurficator

Posted: 24 Nov 2006, 18:28
by iamacup
Worried about the smurf content of your games? look no further than the smurficator!

Quickly analyzes the lobby logs for signs of those pesky smurfs!!!!

Right so basically, this program will tell you who is smurfing from the $local file that the lobby creates, however you must put this file into debug mode.

To do this, go into the lobby and press shift + ctrl + f6 and select debug mode

There is an added problem that, for this to be effective you must have been logging when the smurf logs on, this is because that is the only time the lobby broadcasts the ip of the user.

Some people may find it usefull :P who knows.

(please note, you need to compile this yourself, im VERY new to c++ and compiled programming in general so if it doesn├óÔé¼Ôäót work :P SHAME. (works in dev C++ by bloodshed))

http://www.unknown-files.net/smurf-finder.txt

once compiled, drop the file into Program Files/TASpring/lobby/logs and run it, you will get 2 files, one listing everyone and one listing the smurfs.

this is not a bot.

Posted: 24 Nov 2006, 19:12
by LordMatt
Damn u Cup! I like it better when mods only know the smurfs. :P

Posted: 24 Nov 2006, 19:40
by iamacup
Powah to the people!

anyway most people dont care that much, it was just something for me to do to do some c++

thats why i didnt release the exe so people had to actualy care to compile it

Posted: 24 Nov 2006, 19:43
by rattle
Thanks for hardcoding stuff like "Program Files" when there are global vars such as %programfiles% (which are stored in the registry)! :P

Posted: 24 Nov 2006, 20:09
by iamacup
you are as bad at coding as i am then :P

it doesent....

Posted: 24 Nov 2006, 23:35
by knorke
I'll just create 20 thousand smurfaccounts so your program won't work and crash.

http://www.cprogramming.com/tutorial/lesson15.html

Posted: 24 Nov 2006, 23:55
by iamacup
thankyou, i know how to do linked lists in delphi but not in c++ (well pascal but there both equaly shit)

Posted: 25 Nov 2006, 08:30
by MrNubyagi
discriminatingly banned by decimator

Posted: 25 Nov 2006, 09:16
by MrNubyagi
BTW LordMatt, if the lobby proxy would work properly, smurfing wouldn't be a problem again :P

Posted: 25 Nov 2006, 12:54
by Neddie
Smurfing never was a problem, except to the insecure.

Posted: 25 Nov 2006, 17:17
by rattle
Linked lists are the spawn of satan...
/me accidentally nullifies iamacup's head

Posted: 25 Nov 2006, 18:11
by Kloot
Hint: std::vector :wink:

Posted: 25 Nov 2006, 18:53
by AF
I dont get it, your comparing IPs? TASClient doesnt log IPs for normal users, maybe if your an admin/moderator, but this program is next to useless for the average user.

Posted: 25 Nov 2006, 19:03
by MrNubyagi
discriminatingly banned by decimator

Posted: 25 Nov 2006, 19:05
by Tim-the-maniac
AF wrote:I dont get it, your comparing IPs? TASClient doesnt log IPs for normal users, maybe if your an admin/moderator, but this program is next to useless for the average user.
Works for me (made my own version but its the same idea)

ctrl-shift F6, enable debug mode, disconnect, reconnect. Yay everyones IP logged.

Posted: 25 Nov 2006, 19:08
by AF
ooo, I didnt know you could do that!

Posted: 25 Nov 2006, 19:32
by iamacup
yeh you have to enable debug mode or it wont which is clearly stated in the post

anyone who didnt read the post is n00bee

Don't post user's IP's here. They have a right to determine weather the expose their IP's as public or not, assuming they know how to keep their IP's more private

Posted: 25 Nov 2006, 19:35
by iamacup
MrNubyagi wrote:Besides it doesn't work as it is, it contains some logic bugs no doubt. Fixing code vs finding smurfs hmm, laziness wins :lol:
you are made of fail :p

Posted: 25 Nov 2006, 19:37
by AF
btw this doesnt account for users who are on a network.

Posted: 25 Nov 2006, 19:40
by iamacup
so... who cares

i did it as a first program for c++ not as an all singing all dancing lobby monitor, anyway its inpossible to know about users on a network without asking them.