A question for Submarine:
Posted: 24 Nov 2006, 01:50
A question for Submarine:
Did the AAI can build in some % the pads for the new limited radius/munition supply if applied to a mod?
Im talking about the new E&E Beta ,that already utilizes it, and my own thinkings about this.
Its amazing the changes that can be made in tactics, carrier operations and a lot of another things.
Im thinking about one replenishment airpad, that can include aircraft carriers when in sea/land map, for each 8 to 12 planes (or groups according to each cfg mod file) built or flying(?).
The only trouble is to rebalance the airforce, that now needs, IMHO, more hitting points, because the limited weapons number onboard, to stand the still alive AA defenses because this change (reduction) of firepower.
The good points is that carriers and also long range strategical bombers
role now are very near to the reality & the game of trade between bombs/missiles/rockets payload versus range now can create interesting diferences between the until now counterpart units.
VonGratz
Did the AAI can build in some % the pads for the new limited radius/munition supply if applied to a mod?
Im talking about the new E&E Beta ,that already utilizes it, and my own thinkings about this.
Its amazing the changes that can be made in tactics, carrier operations and a lot of another things.
Im thinking about one replenishment airpad, that can include aircraft carriers when in sea/land map, for each 8 to 12 planes (or groups according to each cfg mod file) built or flying(?).
The only trouble is to rebalance the airforce, that now needs, IMHO, more hitting points, because the limited weapons number onboard, to stand the still alive AA defenses because this change (reduction) of firepower.
The good points is that carriers and also long range strategical bombers
role now are very near to the reality & the game of trade between bombs/missiles/rockets payload versus range now can create interesting diferences between the until now counterpart units.
VonGratz
