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Posted: 23 Nov 2006, 07:37
by MrNubyagi
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Posted: 23 Nov 2006, 08:37
by Maelstrom
Put all your builders onto Central Build AI, then make buildings when you have selected the BuildAI group. Builders will help constructing stuff if they are idle, or go off to make something if it needs it.

Posted: 23 Nov 2006, 08:42
by MrNubyagi
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Posted: 23 Nov 2006, 12:30
by MrNubyagi
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Posted: 23 Nov 2006, 21:30
by jcnossen
IT DOES!

Posted: 23 Nov 2006, 21:46
by AF
dont select the units in the group, instead select the group itself, do thsi by clicking on 'select group'.

This could be redone much better if the groupAI itnerface had a callback event saying "user issued command to this unit in your group"

Posted: 23 Nov 2006, 23:23
by rattle
IT WORKS.
Look up the wiki the next time, I think it's explained there somewhere but I'm too lazy to dig it up (or not). Just do what AF said.

Posted: 24 Nov 2006, 18:49
by MrNubyagi
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Posted: 24 Nov 2006, 19:39
by rattle
READ THE WIKI THeN.

Posted: 24 Nov 2006, 21:23
by MrNubyagi
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Posted: 26 Nov 2006, 14:49
by Tim-the-maniac
It only works for factories I think (for me anyway), which is a shame as its much more usefull for constructors.
Would be cool if someone could fix it to work with all builders.

Posted: 26 Nov 2006, 17:29
by Kloot
Ehrm, ReportIdleAI *does* work with all builders, not just factories. Just assign the AI to a plant, and all con-units built in that plant will receive it automagically.

Posted: 26 Nov 2006, 22:04
by mongus
teh wikeh!

http://taspring.clan-sy.com/wiki/Using_ ... up_.28Q.29


also, someone fix/enhace this

http://taspring.clan-sy.com/wiki/Central_Build_AI

and someone fix central build bc i cant use it if im not the host, and even if im, at times i cant use it and will only get "building failed".

^ true despite what jcnossen says.

Posted: 27 Nov 2006, 00:03
by Tim-the-maniac
Kloot wrote:Ehrm, ReportIdleAI *does* work with all builders, not just factories. Just assign the AI to a plant, and all con-units built in that plant will receive it automagically.
You sure you're not just being a noob and not testing properly? coz I dont see any reason why it should work for you and not me

Posted: 27 Nov 2006, 11:36
by Kloot
RepIdleAI works normally in Linux with any recent SVN revision including 0.74rc1, which was where I tested it. I also looked at the AI's sourcecode and found no reason why its behavior would be different in Windows with 0.73b1, so it is probably an engine bug.

Posted: 27 Nov 2006, 12:34
by Kloot
Well, to put this issue to rest I installed vanilla 0.73b1 onto my Windows box and ran the Commanders script, and indeed only factories actually triggered idle messages. Verdict: Spring bug. ;)

Posted: 27 Nov 2006, 13:01
by trepan
Fixed in SVN r2733.

(the CMD_SET_WANTED_MAX_SPEED commands
added in release 0.73b1 were messing up the idle check)

Posted: 27 Nov 2006, 13:07
by Tim-the-maniac
Yay :-)
sorry kloot didnt realise you were working with a different spring version