How about a Demo - consisting only of the Mods-GameplayMechanics - using AA Units as Placeholder for the ModsBuildings (nearly Every NewToSpringGuy installs it) and showing beautifull Advertising Screenshots of the "Full-Version" as Loading-Screen + Link
Example - Replacing the NB SpireRook through a Sumo.
LoL, so sadly wrong on so many levels.
Hey wait, you're the dude that make the concept map, so you know how to tamper with Spring files, so you can't be a clueless idiot n00b, so how comes you could came up with such an absurd idea?
I'll try to refrain from simple insults and explain why it can't work with arguments like if it needed some:
- AA is just one mod amongst many, not even the best looking, nor the most OTAish, nor the most technically impressing, nor anything, and some people like me are fed up with it being overly promoted already enough.
- The look is a very important part of mods. Gameplay is what makes you keep playing, but the look is what get you start playing in the first time. With your idea all the mod would be the exact same thing, with just the numbers shuffled around. It would be a major downer. I never liked rebalancing pack (that keep the look but changes the figure), and I really don't think anyone else would bear playing, let's say, a Star War mods which would only consist of renaming TA hawk into X-Wing, or a World Domination mod which would only consist of renaming the TA brawler into apache.
- Unlike some other game, in TA and Spring, the 3D model actually affect gameplay. For instance unit with smaller model have smaller hitsphere, (at least vertically), so are harder to hit. Hey, I even read up that E&E used that extensively, for instance to make it so the fast laser tank are small enough that units behind can fire over them. The 3d model also define how is the unit articulated and what bits can emit shot and etc.. Then each animation is closely linked to its 3d model, and the animation define many other things such as the number and position of weapon, how fast the unit aim, the speed at which it must walk to not look like moonwalking, etc... So we'll be even more forced to stay close to how AA units play.
- Many unit just don't have any equivalent in AA. Like AFAIK there's not factory hubs in AA. Or some mods may dedice to developp more a certain aspect, like have a hundreds plane which so would be forced to all reuse the same AA models.
- Pretty loading screens increase the filesize more than the actual models/scripts/etc.. of the actual units.
- Basically you're telling modders all they work is worth nothing, and only AA is worth being used.
So:
- The mechanic is not only contained in the FBIs. Scripts and models also affect the gameplay mechanic.
- Mods are not just array of numbers. They aim at feeling like a whole new experience, using the visual, the sounds, and everything else to create a refreshing sensation.
No really, psrfff.
Some people argue than having to download 70Mb maps isn't an issue, and you're arguing that 5Mb is too much for a mod? The filesize is clearly not the problem.