Page 1 of 1
.:Re-Make:. Evad_River_Confluence-v01.sd7
Posted: 18 Nov 2006, 08:55
by Forboding Angel
I'm aware that placid stream reminds everyone of this map. I was getting bitched at by my GF today and decided to remake this map while she was "talking". The sad part, is I made the entire damn thing before she was done. Meh, women.
I checked the original and it had an abundance of metal on each island, so I did the same. Also, the number of spots on the original and this one are the same. I changed the placement a bit cause I didn't care for the way that cavedog did it, but nothing that will really matter.
Enjoy!
(BTW Noize, I remembered my method for importing and recreating in 32 bit, perfect recreations of ota heightmaps. Gee, yay for me lol)
It's 12x12. The starts are set up for only 3 ppl as this was always a 3 way ffa map, but 2v2v2 should function very nicely on it as well.
Download Here:
http://www.unknown-files.net/index.php? ... &dlid=1921
Posted: 18 Nov 2006, 09:39
by Neddie
First download!
Posted: 18 Nov 2006, 12:10
by mufdvr222
Great looking map

I only wish I could get bump mapping to work

Posted: 18 Nov 2006, 14:02
by NOiZE
WOW, agressive texturing, i like it! Very Very NICE job man!
The startpositions are good too
Now my usual nutpicking

this is all very minor so don't worry to much about it.
Maybe add some rocks here and there to give it a even more natural feel.
Add more starting positions like up to 10 or something, so ppl can have really crazy games on your maps.
But overall very nice map! Great job, keep it up :)
Posted: 18 Nov 2006, 14:42
by aGorm
Wait... your GF was telling you to make this map? Next thing, you'll be saying she plays spring.
Good looking remake. As ever mate.
aGorm
Posted: 18 Nov 2006, 16:47
by PicassoCT
Can sb tell me how to get the BumpMap going ?
Posted: 18 Nov 2006, 17:48
by Forboding Angel
I got bored so now I'm doing errotep glacier. I always loved that map. There may be a few personal texturing touches on it so don't freak out too much
Umm muffdvr, maybe this might help as to how to get the bumpmapping working:
Code: Select all
L3DT Climate File
#VersionNo: 1.0
#ClimateName: "Green Test"
#ClimateRGB: 50, 255, 50
#ClimateGradCoeff: 1
#ClimateCurvCoeff: 1
#ClimateWaterCoeff: 1
#ClimateSalinCoeff: 1
#TypeID: 1
#TypeName: "grass"
#TexName: "grass\riverdalegrass.jpg"
// #HiTexName: "grass\evergreen1c.jpg"
// #HiTexBlend: 0.2
#ColourRGB: 175, 200, 90
#BumpName: "grass\riverdalegrass_bump.jpg"
#BumpBlend: 0.4
#BaseProb: 0.80
#WaterCoeff: 0.25
/* steep lush grass is copy of lush grass with slightly lower prob + slightly higher grad */
#TypeID: 2
#TypeName: "steep lush grass"
#TexName: "grass\riverdalegrassdead.jpg"
// #HiTexName: "grass\evergreen1h.jpg"
// #HiTexBlend: 0.2
#ColourRGB: 150, 190, 80
#BumpName: "grass\riverdalegrass_bump.jpg"
#BumpBlend: 0.4
#BaseProb: 0.785
#WaterCoeff: 0.27
#SalinCoeff: -0.2
#GradCoeff: 0.08
/* rocky bits */
#TypeID: 3
#TypeName: "rock slope"
#TexName: "rock\rock3.jpg"
// #HiTexName: "rock\cliff1a.jpg"
// #HiTexBlend: 0.2
#ColourRGB: 120, 120, 120
#BumpName: "rock\rock3_bump.jpg"
#BumpBlend: 0.4
#BaseProb: 0.55
#GradCoeff: 0.75
#TypeID: 4
#TypeName: "cliff face"
#TexName: "rock\rock3.jpg"
// #HiTexName: "rock\cliff1.jpg"
// #HiTexBlend: 0.2
#ColourRGB: 80, 80, 80
#BumpName: "rock\slope_bump.jpg"
#BumpBlend: 0.4
#BaseProb: 0.50
#GradCoeff: 1
/* snow */
#TypeID: 5
#TypeName: "snow"
#TexName: "snow\snow1.jpg"
#ColourRGB: 255, 255, 255
#BaseProb: 0.90
#MinAlt2: 1300
#MinAlt1: 2000
#EOF
THis is my greenworld climate (most of my textures are in a texture pack in the mappers forum if you want any of them). All you do is process these maps, in this order.
Design Map
Heightfield
Attributes map
At this point click view>show map - heightfield.
Click operations> active map> split into mosaic.
Now click view>show map - attributes map.
Click operations> active map> split into mosaic.
now process "Terrain Normals"
Light map with these settings
angle - 180
60 degrees
hit next
uncheck water and cast chadows, hit next/ok
Then when that's done just process your terrain.
Sounds like a lot, but it's really not that big of a deal. Good luck!
Posted: 18 Nov 2006, 23:09
by LOrDo
That river looks like it was made from rectangles.
Yah, the OTA one problably had those to, but it still looks bad.
The rivers that is...the rest of the map looks great.
Posted: 19 Nov 2006, 02:08
by mastermat
that's how the orriginal was
Posted: 19 Nov 2006, 03:18
by mufdvr222
mastermat wrote:that's how the orriginal was
True, I would have been disapointed if the rivers had lost their stepped appearance, this is totally authentic to the ota original.
@ Forboding, thanks for the info, I will use that method next map for shure.

Posted: 20 Nov 2006, 08:26
by Das Bruce
Better than my version, although I was limited to the autotreespawn.
Good job.