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Angry Duck mod ??

Posted: 17 Nov 2006, 23:55
by hawkki
What is this thing that when you play on this map, you can build commanders with your commander and the costs are all messed up and the dgun is a primary veapon for the comms you build and so on, very weird ?

How is it done ? some mod info inside the map package ?

Posted: 18 Nov 2006, 00:10
by Neddie
Pretty much! NOiZe demonstrated this in Cow, and since then it must have been implemented in Angry Duck.

Posted: 18 Nov 2006, 23:07
by REVENGE
Don't forget duckfusion.

And also...they all suck ass compared to original duck :twisted:

Posted: 19 Nov 2006, 11:14
by SpikedHelmet
:O map-specific unit info can be implimented!?

Posted: 19 Nov 2006, 12:40
by Foxomaniac
SpikedHelmet wrote::O map-specific unit info can be implimented!?
Yes, you read correct.

Posted: 20 Nov 2006, 07:08
by Neddie
This could have great effects on 1944 maps where certain units were used historically...