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How much move classes?

Posted: 07 Nov 2006, 06:53
by PauloMorfeo
How much move classes should i make?

Thing is, all that i see in the move classes, except CrushStrength, is definable in the unit's fbi. FootPrint, MaxSlope, MaxWaterDepth, MinWaterDepth, etc, and i supose it overrides the info on the MoveClass (otherwise it would be no point in defining that unnecessary thing)...

Why does mods have MoveClasses that look exactly the same except for MaxSlopes and/or WaterDepths, if they are defining diferent values than the ones specified in the MoveClasses for MaxSlopes and WaterDepths in the units?

Posted: 07 Nov 2006, 08:51
by NOiZE
don't quote me on it, but i think spring only uses the actual movementclasses instead of the info in the fbi.

Posted: 07 Nov 2006, 10:49
by Argh
Read the Wiki. Or better yet, READ THROUGH NANOBLOBS. More than half your questions could be answered, Paulo, if you'd use NanoBlobs like it is meant to be used- as a resource for modders! I made it super-clean in coding and included a fair number of comments for YOU. GO GET IT NOW, READ THROUGH IT, and THEN ASK FURTHER QUESTIONS :P

Posted: 09 Nov 2006, 12:32
by VonGratz
NOiZE wrote:don't quote me on it, but i think spring only uses the actual movementclasses instead of the info in the fbi.
You are right.The SPRING only read movementclasses.

A commander with a MC shalow maxwaterdepth cannot swimming. :wink: Doesnt matter what is written in FBI unit file.
VonGratz

Posted: 14 Nov 2006, 15:22
by eddy
NOiZE wrote:don't quote me on it, but i think spring only uses the actual movementclasses instead of the info in the fbi.
oops