How much move classes?
Posted: 07 Nov 2006, 06:53
How much move classes should i make?
Thing is, all that i see in the move classes, except CrushStrength, is definable in the unit's fbi. FootPrint, MaxSlope, MaxWaterDepth, MinWaterDepth, etc, and i supose it overrides the info on the MoveClass (otherwise it would be no point in defining that unnecessary thing)...
Why does mods have MoveClasses that look exactly the same except for MaxSlopes and/or WaterDepths, if they are defining diferent values than the ones specified in the MoveClasses for MaxSlopes and WaterDepths in the units?
Thing is, all that i see in the move classes, except CrushStrength, is definable in the unit's fbi. FootPrint, MaxSlope, MaxWaterDepth, MinWaterDepth, etc, and i supose it overrides the info on the MoveClass (otherwise it would be no point in defining that unnecessary thing)...
Why does mods have MoveClasses that look exactly the same except for MaxSlopes and/or WaterDepths, if they are defining diferent values than the ones specified in the MoveClasses for MaxSlopes and WaterDepths in the units?