Weapon interception system
Posted: 06 Nov 2006, 05:10
...really could use some more flexibility. Right now for an interception weapon to work, but it and the weapon it targets have to be manually built by the player (like nukes), and the interceptor unit can only have ONE weapon - the interceptor weapon, which can ONLY fire at the weapon it targets, not units!
Basically the whole system is really inflexible. What would be nice would be a bitfield setup like the shield system, and 1) the ability to seperate interception from stockpilable=1 (the thing that makes them manually built), and 2) allow interceptor weapons to target units as well, if we want them to.
Thanks in advance.
Basically the whole system is really inflexible. What would be nice would be a bitfield setup like the shield system, and 1) the ability to seperate interception from stockpilable=1 (the thing that makes them manually built), and 2) allow interceptor weapons to target units as well, if we want them to.
Thanks in advance.