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Draggable waypoints
Posted: 02 Nov 2006, 17:17
by Gabba
Another awesome Supcom feature which would be very useful to have in Spring.
Posted: 03 Nov 2006, 15:35
by Soulless1
+awholebunchofnumbers

Posted: 03 Nov 2006, 16:47
by Magus_X
+100000000000000000000
Posted: 03 Nov 2006, 18:09
by Guessmyname
+9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9^9
Posted: 03 Nov 2006, 19:19
by rattle
2-5+3
Useless.

Played various games which had them and never made use of it.
Posted: 03 Nov 2006, 19:22
by Zoombie
Played SupCom and realized how USEFULL IT IS! and Really want it. For buildings too. That was friggen cool, in SupCom that was.
Posted: 03 Nov 2006, 19:59
by Comp1337
Just make it filterable. In supcom it is hell trying to select units and dragging rallypoints instead.
Posted: 03 Nov 2006, 20:09
by NOiZE
+1 really a nifty feature when you gained some more ground and you want to adjust your factory rallypoints and adjust your fighter patrols.
Posted: 03 Nov 2006, 21:26
by pintle
+1
purely for fighter patrols
Posted: 04 Nov 2006, 04:47
by Ling_Lover
+1
I'm with pintle here
Posted: 04 Nov 2006, 20:05
by KDR_11k
Isn't this practically MTR already?
Posted: 04 Nov 2006, 23:52
by Acidd_UK
Yep! +1!
Posted: 05 Nov 2006, 00:15
by Dragon45
Should only be enabled with a key/key combo selected.