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XTA v8 Release

Posted: 28 Oct 2006, 05:00
by Chojin
All new and shiny XTA v8! Thanks to KnoX and all others involved!

Check out the new and updated Unit Guide!


Download one of these:
[list][*] Automated installer for Windows
[*] Plain SD7 (mirrored at Unknown-Files)
[*] Plain SD7[/list]

Changes:
  • Fixed automatic firing of Dooms Day Machine and Annihilator
  • Several new effects added
  • Different radar-icons are now implemented
  • Various balancing tweaks
  • Fixed AI/naming errors
  • Renamed to "XTA v8"
Read up on all changes here: *** If you have downloaded a previous version of XTA v8 (XTA.sd7),
*** please delete it since it is no longer valid nor used.



Related threads: Edit: Recreated and added link to new Unit Guide.
Edit: Uploaded and added link to Unknown-Files.

Posted: 28 Oct 2006, 15:03
by antiCamper
OMFGGgGgg !!! :shock:
I LOVE SPEED METALIOZZZZSss mY brains are DeadddDz 1!!one

Posted: 28 Oct 2006, 16:16
by Min3mat
XTA v8 FINAL RELEASE

Links:
Development and Discussion
riiiiiggght.

e: Added red text for the noob who can't read

Posted: 28 Oct 2006, 21:17
by 1v0ry_k1ng
uh.. why does xt8 final version earn a sarcastic remark?

Posted: 28 Oct 2006, 22:28
by colorblind
Well, because it's still got some issues I hoped that got solved before a 'final release':

* The arm nuke silo doesn't have a nuke icon.
* The arm and core commander icons are unintelligible.
* I thought aGorm was working on new loadscreens to replace these ones.

Posted: 29 Oct 2006, 03:12
by Chojin
Well yes, Colorblind. But you wouldn't categorize those issues as show-stoppers, would you?

But a Dooms Day Machine or Annihilator that isn't shooting, pretty much can be.

So, let's stick to this as v8 and take the pressure off from everyone's shoulders to give the time for a even better v8.1 :-)

I just used this "Final Release"-phrase to better stand out and distinguish from the former v8 release...

Posted: 29 Oct 2006, 17:41
by colorblind
Ok, but please make sure to also fix these issues:

* Set the building icons tag "radiusadjust" to 1
* Change the icontype for immobile water units (such as floating metalmakers, etc) from "sea" to "building".

Posted: 29 Oct 2006, 20:00
by Neddie
Want to feed your Wiki? I thought so!

http://taspring.clan-sy.com/wiki/XTA

Posted: 29 Oct 2006, 20:33
by Chojin
Thanks for the feedback, Colorblind. Keep it coming :)

I will have a look at the wiki tonight, I hope.

Posted: 30 Oct 2006, 18:46
by aGorm
Well I did streess I was on holiday till monday...

I'm sure my screenies will make the next release. Guys when do you need them by??!? Thursday? I could have them all done by thursday evening I rekon.

(scrap that check the dev thread.)

aGorm