Idea: Spring News Network
Posted: 27 Oct 2006, 22:55
This isn't a code request or a development notion per se, so I decided to put it here. This has been swirling in my head for some time so I decided to place it here before i get old and forget.
Abstract:
A "Spring News Network" (SNN) server that would broadcast games, offer commentary from human announcers (if they were there), put other random tips there, etc etc.
What would essentially happen is that a SNN_NEWSBOT player would join a game as a spectator, and multicast the game packets that he was receving to whoever was watching. He would be like a hub for all the data and just send it out as he got it to the currently-attached machines woh were spectating him.
Integrate that with voice chat so that SNN_Newsbot could comment on the action (and we already have whiteboard) so you could, if you logged in before a battle started, listen to a very entertaining show.
Now, obviously someone can't be the newsman al lthe time, so in the off hours, there could be a bot that automatically joins some open battle or another, and uses a Cinematic Camera AI to still give really cool battle angles.
Of course, you still have to join before the battle starts accoridng to the current system. Now lets throw in something realyl crazy into the mix. Lets say you want to watch the SNN news network commentary of something already underway. Since the the replay file is always updated and stored, a mid-game joining client could receive the replay file, then use hardware virtualization (with a virtual clock at some insane value to fastforward to the current time) to come up to speed with the battle.
And of course, you could TiVo-like forward/rewind a battle at any time.
Also, what if you integrated it into simply a large portion of a web page <SOMEHOW WAAAA> and then had a full-featured IRC/voice chatroom at the bottom of said webpage, and an integrated Friends-list filter - then it would be like hanging out with your local buddies at a bar and chatting about the excellent football game currently being played!
WAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!
*bleats*
Abstract:
A "Spring News Network" (SNN) server that would broadcast games, offer commentary from human announcers (if they were there), put other random tips there, etc etc.
What would essentially happen is that a SNN_NEWSBOT player would join a game as a spectator, and multicast the game packets that he was receving to whoever was watching. He would be like a hub for all the data and just send it out as he got it to the currently-attached machines woh were spectating him.
Integrate that with voice chat so that SNN_Newsbot could comment on the action (and we already have whiteboard) so you could, if you logged in before a battle started, listen to a very entertaining show.
Now, obviously someone can't be the newsman al lthe time, so in the off hours, there could be a bot that automatically joins some open battle or another, and uses a Cinematic Camera AI to still give really cool battle angles.
Of course, you still have to join before the battle starts accoridng to the current system. Now lets throw in something realyl crazy into the mix. Lets say you want to watch the SNN news network commentary of something already underway. Since the the replay file is always updated and stored, a mid-game joining client could receive the replay file, then use hardware virtualization (with a virtual clock at some insane value to fastforward to the current time) to come up to speed with the battle.
And of course, you could TiVo-like forward/rewind a battle at any time.
Also, what if you integrated it into simply a large portion of a web page <SOMEHOW WAAAA> and then had a full-featured IRC/voice chatroom at the bottom of said webpage, and an integrated Friends-list filter - then it would be like hanging out with your local buddies at a bar and chatting about the excellent football game currently being played!
WAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!
*bleats*