Page 1 of 1

Missile flare color?

Posted: 27 Oct 2006, 06:04
by SpikedHelmet
Is there a way to set the color of missile's exhaust flares? Also, is there a way to have a plasma weapon (aka a "blob" projectile weapon) actively track and pursue targets WITHOUT the smoketrail=1 tag (which removes the blob, leaving only a smoketrail)

Posted: 27 Oct 2006, 06:06
by Neddie
I believe Argh would be somebody to ask about this, I remember some mutterings about it.

Posted: 27 Oct 2006, 09:14
by SpikedHelmet
And also, if the missile flare sizes can be determined as well. HURRY ARGH!

Posted: 28 Oct 2006, 01:47
by Argh
Yes ;)


And yeah, I'll talk about how, but not right this second. I have a model to finish.

Posted: 28 Oct 2006, 02:03
by Snipawolf
Argh wrote:Yes ;)


And yeah, I'll talk about how, but not right this second. I have a model to finish.
Perhaps, the one you may enter into the competition?

Posted: 28 Oct 2006, 02:28
by Argh
That'd be the one.

Posted: 29 Oct 2006, 20:35
by rattle
You can override the texture the smoke trail uses with a black 1x1 tga for instance.

Quoted from the changelog:

Code: Select all

- New weapon FBI tags, texture1, texture2, texture3, texture4, the texture must be defined in resources.tdf in the projectile section.
	MissileProjectile (standar rockets and guided missiles):
		texture1 = flare
		texture2 = smoke
	LaserProjectile:
		texture1 = laserbeam
		texture2 = Start and end of the beam (half of the texture used at either end.)
	BeamLaserProjectile:
		texture1 = laserbeam
		texture2 = Start and end of the beam (half of the texture used at either end.)
		texture3 = muzzle flare
	LargeBeamLaserProjectile:
		texture1 = laserbeam
		texture2 = Start and end of the beam (half of the texture used at either end.)
		texture3 = Extra graphical effect at the start of the beam.
		texture4 = muzzle flare
	StarBurstProjectile (starburst weaponry, like nukes):
		texture1 = flare
		texture2 = smoke
		texture3 = flame
	EmgProjectile
		texture1 = texture for the projectile
	LightningProjectile
		texture1 = texture for the lightning
	ExplosiveProjectile (used in most plasma cannons)
		texture1 = texture of the projectile, will be blended multiple times.