Spring: 1944 Help
Posted: 26 Oct 2006, 06:30
Hi,
Most of you are probably familiar with Spring: 1944. For those that aren't, it is an ambitious mod project to create a realistic, fun, and epic WW2 mod for Spring. By "epic", I mean NOT like all of those generic dime-a-dozen "squad-based" WW2 RTS games. I mean hundreds of infantry swarming across the landscape, dozens of tanks rumbling through cornfields and dozens of planes buzzing through the air, ships steaming the oceans. Everything will be made with historical realism in mind; ie, your Tiger tank will actually be the near-invincible behemoth it was; and battleships armed with dozens of weapons will infact be armed with dozens of weapons.
The obvious disadvantage of such an ambitious project is the sheer work involved. Since 2001, myself and others have been working on this project, first starting with Axis & Allies: Total Annihilation (on the TA engine, obviously) and then branching to Spring. A mini-mod "demo" was released with old AATA content ported to Spring, but now we are working to completely re-do it all. New models, new everything. You can check the main Spring: 1944 thread for all the details.
In any case, like I said, the work involved is astronomical, and thusly, I'd like to extend an offer (or plea?) to anyone interested in joining the team and helping out. Below is a small list of what kind of skills and help we need.
1 - Modelling. There will be lots of models needed. Along with units, we plan on developing a large amount of features to be used on Spring: 1944 maps. Everything from country farmhouses, corn stalks, trees, hay bails, street lamps, residential buildings, houses, stores, cars, etc. Most of these will be relatively easy to model. Its the sheer amount of them that is the problem.
2 - Skinning. Obviously, with all of these models, we'll need a lot of skinning done too.
3 - Unit Data Editing. We plan on having a couple hundred different units atleast, and probably near that number of features. Along with models and skins for all of these, each will need its own data (contained in unit .fbi files, weapon .tdf files, etc). We mostly need help with feature data, organizing all of those feature files, and such.
What we're looking for is more "full-time" work, not simply donating a model or two. In my experience, simply donating a model sometimes causes more work than it saves. What we need is someone to join the team and become a full-fledged developer.
If you're interested, let me know, here or in the main 1944 thread. Thanks.
Most of you are probably familiar with Spring: 1944. For those that aren't, it is an ambitious mod project to create a realistic, fun, and epic WW2 mod for Spring. By "epic", I mean NOT like all of those generic dime-a-dozen "squad-based" WW2 RTS games. I mean hundreds of infantry swarming across the landscape, dozens of tanks rumbling through cornfields and dozens of planes buzzing through the air, ships steaming the oceans. Everything will be made with historical realism in mind; ie, your Tiger tank will actually be the near-invincible behemoth it was; and battleships armed with dozens of weapons will infact be armed with dozens of weapons.
The obvious disadvantage of such an ambitious project is the sheer work involved. Since 2001, myself and others have been working on this project, first starting with Axis & Allies: Total Annihilation (on the TA engine, obviously) and then branching to Spring. A mini-mod "demo" was released with old AATA content ported to Spring, but now we are working to completely re-do it all. New models, new everything. You can check the main Spring: 1944 thread for all the details.
In any case, like I said, the work involved is astronomical, and thusly, I'd like to extend an offer (or plea?) to anyone interested in joining the team and helping out. Below is a small list of what kind of skills and help we need.
1 - Modelling. There will be lots of models needed. Along with units, we plan on developing a large amount of features to be used on Spring: 1944 maps. Everything from country farmhouses, corn stalks, trees, hay bails, street lamps, residential buildings, houses, stores, cars, etc. Most of these will be relatively easy to model. Its the sheer amount of them that is the problem.
2 - Skinning. Obviously, with all of these models, we'll need a lot of skinning done too.
3 - Unit Data Editing. We plan on having a couple hundred different units atleast, and probably near that number of features. Along with models and skins for all of these, each will need its own data (contained in unit .fbi files, weapon .tdf files, etc). We mostly need help with feature data, organizing all of those feature files, and such.
What we're looking for is more "full-time" work, not simply donating a model or two. In my experience, simply donating a model sometimes causes more work than it saves. What we need is someone to join the team and become a full-fledged developer.
If you're interested, let me know, here or in the main 1944 thread. Thanks.