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Engine limitation found
Posted: 28 Apr 2005, 18:40
by Caydr
If there are too many textures in the TASpring folder, it will stop working. I've calculated that the maximum number of textures Spring can handle is 1024, if they are all 64x64. The number rapidly decreases if they are any larger than 64x64, however. For instance, it could only handle at maximum approximately 59 256x256 textures.
This might be useful information for mod-makers.
Posted: 28 Apr 2005, 19:06
by Webbie
Probably a limitation on the total size of texture data.
Posted: 28 Apr 2005, 19:32
by Sean Mirrsen
It uses a temporary image with the size of 2048x2048, I think, to store the textures it loads. I'll see if I can expand it, but a mod manager program would be far better. I have an idea for it, that I cannot however realise...
Posted: 28 Apr 2005, 23:04
by Tangaroa
This will be a problem for me, it seems, I was planning on updating the textures.
Posted: 29 Apr 2005, 08:14
by Buggi
This sort of restriction must be solved quickly.
Lets just hope they save the unit and weapon ID's as something big...
like a uint64 sounds good
