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Why does having more objects make it lag more?
Posted: 21 Oct 2006, 19:31
by Snipawolf
I am guessing it is because each object has its own X,Y, and Z axis that follows it around.
If I am wrong could someone elaborate..
Posted: 21 Oct 2006, 19:58
by rattle
The reason it lags is most probably because of the pathing AI or textures.
Or shabby connection/hardware.

Posted: 21 Oct 2006, 21:00
by hrmph
This thread makes me think that there should be a 'random questions' area of the forum.

Posted: 21 Oct 2006, 21:05
by Snipawolf
Mebbe, cuz everytime I make a "If you got a question post it here" topic, I am the only nub asking any questions...

Posted: 21 Oct 2006, 21:17
by hrmph
Atleast then your questions are confined to one thread. Most people don't start a new post in the forum every time a question arises in their mind.
Posted: 21 Oct 2006, 21:53
by rattle
Oh, why don't you pm spikedhelmet about it, he mentioned it over in the 1944 thread by the way.
Indeed no need to start yet another topic

Posted: 21 Oct 2006, 22:39
by Snipawolf
Heheh..
Posted: 23 Oct 2006, 04:46
by Argh
Having more parts means that Spring has to keep track of the XYZ origins for each one before tristripping them, among other things, so that animations work. If you don't need them for animation purposes, consolidate your Pieces down. My original Wolf model had a LOT more Pieces than the current version does- I consolidated it considerably when making NanoBlobs 0.6...
Posted: 23 Oct 2006, 13:16
by Snipawolf
Ahhh, basicly the same thing I said, just looks a lot smarter. I see.