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Skeletal unit resource pool (GPL)
Posted: 17 Oct 2006, 16:09
by rattle
Alright, I'm starting the second model competition.
Rules:
- under 1000 triangles (max. 1020
)
- untextured (again)
- post finished model in obj format, other formats are welcome but obj is the most useful
- screenshot of the finished product please 
Skeletal units include any kind of legged units, so anything bipedal or more is allowed. It can be human, alien, robotic, organic, etc., what ever you want.
The date when this competition ends is TBA.
Alright, happy modeling.
Okay since there won't be any judges anyway I'll call it a resource pool for skeletal stuff like humans, robots or what ever... all free to use for anyone as long as credit is given.
Models up to 3k polys are fine I guess, how many you use is up to you but I don't encourage adding useless polygons here. The models should be fairly optimized.
This is not intended to be a slap in the face for the people who actually spent lots of effort on making their models lower than the initial 1k polygons... the models are still fine. I think we should use this thread to show off random (skeletal) models, so you can get some criticism, advice (or ocassionally a skin if someone feels like it) and provide free stuff for everyone.
Rules are still in place:
- Post models in Obj format, other stuff like Wings/3ds is welcome
- UV mapped models are prefered (unless you can't do that for a living)
- Skinned final model is okay, not required though
- No more than 3k polygons (triangles!)
Also the polycount depends on what role the unit got. If it's something you'd spam in masses then go as low as you can. If it's some sort of relic unit you'll build once or twice a game (or a commander type of unit) then go ahead and make use of the limit.
Got Any objections then PM me.
If anyone with some more knowledge and experience in either modeling, skinning, UV mapping etc. feels like he wants to judge stuff, PM me too... if not, well can't be helped then.
About Intellectual Property, try to avoid it as much as possible (yeah I'm the one to talk with that Zenith).
That is all...
Posted: 17 Oct 2006, 16:13
by rattle
Here's a shot of what I'm working on... (~700 tris atm)
Gotta get rid of the batman look...

Posted: 17 Oct 2006, 20:46
by Peet
Sigh..you beat me by 6 hours.
Time for an uber kbot of dewm. I'll call it...Frank the WobbleBot.
Posted: 18 Oct 2006, 02:06
by Snipawolf
Here they are, the only infantry (body, the weapons will be different) in my game/mod..
401 tris
Scout Infantry
Pass for both is Sniper.
This picture is kinda old and shows a little clipping, but no big.. It's close enough..
899 Tris..
Power Suit Infantry, V3, final
Edit: So what? Everyone wants me to win

Re: Model Competition 0002 - Skeletal unit (Humans, Robots,
Posted: 18 Oct 2006, 05:10
by Das Bruce
rattle wrote:- under 1000 triangles (tolerance of 2%).
Tolerence 2%? WTF just say 1020.
Posted: 18 Oct 2006, 13:03
by Snipawolf
Yeah, I'm gunna win unless someone puts something else in.
I don't care 'bout the 2 percent..
Posted: 18 Oct 2006, 14:04
by aGorm
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7422
However Im doing somthing else aswell at teh moment which I can hopefully enter...
aGorm
Posted: 18 Oct 2006, 20:11
by Snipawolf
Hmm, may the best model win

ehh
Posted: 18 Oct 2006, 23:34
by kirby
i know i wont beat the good ones but im entering anyway lol my infantry

Posted: 19 Oct 2006, 00:22
by Caydr
What does that guy do, fat people to death?

Posted: 19 Oct 2006, 00:24
by Snipawolf
Hahahaha..
Edit: Caydr, put up or shut up

I wanna see what you can do..
Posted: 19 Oct 2006, 00:30
by mehere101
Fatkins drop!
Posted: 19 Oct 2006, 01:38
by kirby
Caydr wrote:What does that guy do, fat people to death?

lol u think i care what u say u cant even make a decent avitar

so lets see what u can do i agree with my bro snipa
Posted: 19 Oct 2006, 01:43
by Snipawolf
Hmph, I just wanna see what Caydr can make, under 1000 tri/quads
Posted: 19 Oct 2006, 01:47
by rattle
*1020 triangles, 510 quads.
Posted: 19 Oct 2006, 01:53
by Snipawolf
Whaaat! Why can't we use 1000 quads? If we have only quads, it won't force it to triangles..
Posted: 19 Oct 2006, 02:40
by Peet
Yeah, spring renders as quads IF the model is 100% quads. So 1020 quads would be ok.
Posted: 19 Oct 2006, 03:09
by rattle
Spring does, everything else doesn't.
Posted: 19 Oct 2006, 03:19
by Peet
So? This is for Spring >_<
Posted: 19 Oct 2006, 03:25
by rattle
Well technically each quad is two triangles. Also I don't know if the quads have to be perfect quads which aren't bent but perfeclty straight. I'd reather hear some more opinions.