Page 1 of 1

discriminatingly banned by decimator

Posted: 16 Oct 2006, 08:22
by raneti
discriminatingly banned by decimator

Posted: 16 Oct 2006, 09:30
by SpikedHelmet
A PM to the map's author would have sufficed... :\

I haven't tried Supreme Battlefield, but I hear it's big (which is how I like it). I may have to give it a try...

Posted: 16 Oct 2006, 09:32
by NOiZE
I know about it, but i do not care enough to fix it. Of course any1 can fix it with AF's map AI, @ least if he compiled it for this version?

Posted: 16 Oct 2006, 10:02
by raneti
discriminatingly banned by decimator

Posted: 16 Oct 2006, 12:50
by AF
It hasnt been recompiled yet. Expect it in the XE9.3 release.

Posted: 17 Oct 2006, 06:27
by Forboding Angel
NOiZE wrote:I know about it, but i do not care enough to fix it. Of course any1 can fix it with AF's map AI, @ least if he compiled it for this version?

No it can't, at least not as easilly as you suggest. Map ai does not export the texture.

Posted: 17 Oct 2006, 06:44
by Neddie
If anybody does fix the false mex, I am going to raise my perpetual call for some metal in the water, at least on the full version.

Posted: 17 Oct 2006, 09:52
by NOiZE
Forboding Angel wrote:
NOiZE wrote:I know about it, but i do not care enough to fix it. Of course any1 can fix it with AF's map AI, @ least if he compiled it for this version?

No it can't, at least not as easilly as you suggest. Map ai does not export the texture.
you can just add metal to the correct spot on the metalmap, which can be calculated. And then compile while using the old smt.