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How do i find the textures?

Posted: 16 Oct 2006, 02:14
by PauloMorfeo
The Spring version of TLL has TLL but, also, the Arm and the Core, which i need to remove. Or better yet, reconstruct the structure from the start with only the TLL.

Unit has fbi, fbi has indication of sounds it uses and what is it's models (aliva and in corpse). But, now, how do i find out which textures is the model using? I tried opening it with Upspring but didn't figured out...

Posted: 16 Oct 2006, 02:30
by Fanger
your gonna need 3do builder... and may god smite you if you dont use the old aircraft models which are kick ass.. the new ones suck hardcore by comparison...

Posted: 16 Oct 2006, 03:56
by TheRegisteredOne
also use teh old aircraft plant models! the ones with towers! and make the missile kbot upright=0; since it has 4 legs!

Posted: 16 Oct 2006, 09:04
by PauloMorfeo
I installed 3do Builder and i tried opening one of the models in the mod but i'm not realizing how do i know which textures it uses...

Also, are you guys refering to «older» models of the TLL race of the TLL mod that were used but not anymore? Any idea where to get them (all i have yet is the TLL+Arm+Core port for Spring)?

Posted: 16 Oct 2006, 09:25
by SpikedHelmet
There are two types of textures (and two types of models).

.3DO is the original model format used by TA. Textures of this were essentially 256-colour bitmap (.BMP) images stored in a gif-like file (called a .gaf) which itself was packed into a .UFO file (or .HPI or .CCX, one of many TA data file types).

.S3O is Spring's format, which in many ways is like .3DO but more advanced with support for UV Mapping. Textures for .S3Os are locally stored as any number of graphics files (such as .DDS or .PNG) which are loaded into UpSpring, Spring's resident model editing program.

If you are trying to access TA textures with .3DO Builder you will need to have TA installed. Otherwise, all of the textures that come with TA will not exist on your computer and thus be unloadable by .3DO Builder. TA's textures are handled differently by Spring. Whereas in TA textures were packed into .gafs and .gafs into .ufos, Spring relies on these textures being stores locally (unittextures/tatex, last time I checked), as .bmp files. However 3DO Builder can't "see" these.

The only thing you can do is ask someone to send you a .ufo file with all OTA textures in it so you can load it into 3do builder. Otherwise, you're shit outta luck I'm afraid. That, or find the original TA version of TLL, download it and the .ufo and load the textures out of there (you will get mod-specific textures but not OTA textures, so some models might be partially or completely devoid of textures).

Hope that helps...

Posted: 16 Oct 2006, 09:37
by NOiZE
jcnossen made some handy commandline program for stuff like that, i can't find it on my HD :(

but i think this is it:

http://www.fileuniverse.com/?p=showitem&ID=1745

Posted: 16 Oct 2006, 13:56
by VonGratz
You can open the 3do model file with Notepad, only for read the textures names.I can send to you the BMPs textures, and all other stuff you need to do it,but also you can unpack the Spring TLL 1.04 version that have the BMP texes you want, if you not will utilize UVMapping.
VonGratz :wink:

Posted: 17 Oct 2006, 01:08
by PauloMorfeo
SpikedHelmet wrote:...
The only thing you can do is ask someone to send you a .ufo file with all OTA textures in it ...
I am a very proud owner of the original TA pack with CC and BT expansions + strategy book. 8)
NOiZE wrote:jcnossen made some handy commandline program for stuff like that,... this is it:

http://www.fileuniverse.com/?p=showitem&ID=1745
:shock: Who would ever think of creating such a tool? Crazy dutch :P
Very nice, though. Good thing he did.
VonGratz wrote:You can open the 3do model file with Notepad, only for read the textures names. ...
Haha, the kind of thing one would hardly ever think of doing.

Thanks all.

Posted: 17 Oct 2006, 01:17
by VonGratz
PauloMorfeo wrote:
VonGratz wrote:You can open the 3do model file with Notepad, only for read the textures names. ...
Haha, the kind of thing one would hardly ever think of doing.Thanks all.
:lol: It would be the last bullet...
VonGratz :wink: