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Extracting smf/smt files
Posted: 13 Oct 2006, 06:25
by SpikedHelmet
Hello,
How do you extract the .smf and .smt files to edit maps once they've been compiled?
Posted: 13 Oct 2006, 07:08
by hrmph
As far as I know it is not possible. You can extract the heightmap/featuremap/metalmap with AF's map AI (not sure if theres a version for the current spring). And you can edit the height of the map with Weaver's program; but afaik you cannot (yet) extract the source files (texture) from compiled maps.
Posted: 13 Oct 2006, 07:17
by LOrDo
SM3 FTW!
Which isnt released yet...

Posted: 13 Oct 2006, 07:44
by LathanStanley
oh... I thought he could extract all of them...
meh, texturemap for the lose...

Posted: 13 Oct 2006, 16:52
by SpikedHelmet
That sucks hard cock... oh well.