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Comet Catcher Anyone?

Posted: 11 Oct 2006, 14:57
by Forboding Angel
Heh, noize appearently beat me to it, and I have not see his. However, Here are some screens.

CC with very balanced metal distribution. If anyone wants it I will release it.

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Posted: 11 Oct 2006, 17:29
by Foxomaniac
The ground looks a little too bland, blander then the CC spring-port.

I think I'll pass ;P.

But I can't really judge without playing, no? :P

Posted: 11 Oct 2006, 17:55
by aGorm
Just wack a cloud render over it to break up the terrain (By that I mean use fill clouds in photoshop and blend it to the texture with a low opacity) and that will break it up a bit. (thats me agreeing it looks a tad bland)

::EDIT:: Oh and you flat is actully flat... cany you add some nose to the height map? That would help aswell.

aGorm

Posted: 11 Oct 2006, 18:00
by Forboding Angel
aGorm wrote: ::EDIT:: Oh and you flat is actully flat... cany you add some nose to the height map? That would help aswell.
so is every other cc port

Posted: 11 Oct 2006, 18:35
by LathanStanley
gimmie time to finish some "moon rocks" for it.... :P

and for noizes, and for any moonish maps...

Posted: 11 Oct 2006, 18:48
by Forboding Angel
Agorm, adding noise is a cheap way to fatten up a bland heightmap. Using filters like erosion etc is much better.

BTW the heightmap used for this is exactly 100% the same as Noize's heightmap.

For some reason the rendering killed my ground texture (Might have been the bump mapping... Not sure).

I'll add some variation to it tonight.

Posted: 11 Oct 2006, 19:37
by NOiZE
PLease release your vision of the map, competition = good!

It seems you got nearly no metal near the middle of the map, also the metal distribution is significantly different, so it will have less comet feeling, which could turn out good or bad..

Posted: 11 Oct 2006, 19:52
by espylaub
A skybox would make the scenery much less depressing. It really is glum.

Make happy maps! Blue skies, all that! Yay!

Posted: 11 Oct 2006, 22:15
by rattle
<monotoneVoice>what-do-you-have-against-gray-in-gray-tell-me</monotoneVoice>

Posted: 11 Oct 2006, 22:29
by Generuler
yeah, release it - cc owns

Posted: 11 Oct 2006, 22:44
by Forboding Angel
espylaub wrote:A skybox would make the scenery much less depressing. It really is glum.

Make happy maps! Blue skies, all that! Yay!
pay attention... it has a skybox...

I'll rerender it tonight with a much more dimpled heightmap. SHould look real neat too. I messed with it a bit during lunch and got some really cool results.

Posted: 11 Oct 2006, 23:10
by jackalope
btw battle for planet XVIIIXVIXIIXVI is really nice 1v1 map, It'd be nice to see more 8x8 1v1 maps if you ever get time to for that.

Posted: 11 Oct 2006, 23:17
by Forboding Angel
jackalope wrote:btw battle for planet XVIIIXVIXIIXVI is really nice 1v1 map, It'd be nice to see more 8x8 1v1 maps if you ever get time to for that.
Heh, those only take me at most an hour to do. Any particular thoughts on what you would like to see? As well as climates?

I could pump out some pretty quickly, considering that rendering is what takes the most time for me and I can render a map that small in about 20 minutes.

Posted: 11 Oct 2006, 23:35
by jackalope
hmm what do I like about BFPXVIXIVIXVI?...

I think it has a nice mix of flat areas with hills, it's a nice looking climate, and it's pretty well balanced without being completely symmetrical. Metal is also just about perfect on that one.

Probably the biggest thing is just that it's 8x8

Posted: 12 Oct 2006, 01:00
by rattle
It's one of my favourite maps because it reminds me a lot of... *drumroll* DUNE.

Posted: 12 Oct 2006, 03:54
by LordMatt
jackalope wrote:btw battle for planet XVIIIXVIXIIXVI is really nice 1v1 map, It'd be nice to see more 8x8 1v1 maps if you ever get time to for that.
I've had a lot of fun on this map too. It's good because it looks nice, terrain advanage is important, but not so much that its a porc map. As far as climates, you could mix desert with an oasis. Maybe in a large crater in the center with metal distributed such that taking the crator or the land outside (which is roughly the same height as that inside the crater, think MoonQX craters) of it is a viable strat, leaving the player to make that choice.

Posted: 12 Oct 2006, 07:09
by Neddie
While I respect the effort, why bother?

Posted: 12 Oct 2006, 07:13
by Forboding Angel
I agree, which is why I scrapped the project (I was doing it so that I would have motivation to finish my lunar climate). Refer to the forum topic list for my new lunar map pics.

Posted: 12 Oct 2006, 07:25
by Forboding Angel