Quality Assurance
Posted: 28 Apr 2005, 06:53
So I've played about 6 hours, which is like 2 games. This is a QA list. It is in no order. Someone else (I'm lazy) should compile this list, and a poll should decide what order to tackle bugs in, or people could just fix them. I know that some of these have been covered elsewhere. I am trying to be totally inclusive. Other people should add bugs to this post, but please discuss them elsewhere.
Of course, there is the random bugginess when starting games. It seems to work 1 in 5 times or so in the games I was in. Not sure if that was because people misconfigured their games or what, but that was a problem.
Then there is the labels on "team" and "ally team." These need to be changed, as they are confusing.
It should default to "TA Style" camera when starting a game.
When multiple people from behind a router are trying to play, they have 3 options right now. 1) They can play each other, 2) They can play play as non-hosts in someone's game (I haven't tried this yet, so it might not work), or 3) one can try to host and the other's computer will get confused trying to talk to the external ip address.
When telling a minelayer to cover the whole map with mines, Spring crashed big time
It is possible to beat the normal range on many ballistic weapons by firing them manually. This is only kind of a problem, since they are really FREAKING difficult to fire manually, but I can see where it would be an issue with a vulcan or a BB.
When driving units, it is impossible to separately target weapons.
When driving units, LOS is improbably and unintuitively short for almost all units. I think it would require almost remaking the gameplay to fix this. However, an easy fix would be to make the fog of war literal.
You can drill through the whole earth with a few mines (or crawling bombs) that took seconds to build, but it takes hours to put the earth back.
Teams (not ally team, see how it is confusing terminology?) have difficulty working together. There are several solutions I can think of which all work together. 1) Be in the same room. 2) Allow team chats (not sure if this is possible now, but I couldn't figure it out) 3) allow teammates to mark units (special color patches?) and give them some whiteboard space to scribble on.
When putting earth back, you drag out a circle, but put back a square.
Also when putting earth back, there are very rough transitions at the edge of squares.
When earth is moved, it is possible for a unit to end up underground.
When queing up things in mobile factory type units (scarabs in XTA, for example), repeat order does not repeat build. This is non-intuitive.
Fighters are totally impossible to fly. Better interface needed.
The minimap does not work as it did in OTA. This is a problem.
The fog of war is totally invisible. It makes it impossible to tell where I can see and where I can't. This is non-intuitive.
Radar coverage seems very spotty (is this a feature?). I like how radar blips wander a bit, and don't always correspond exactly to the location of the unit. This is a good feature.
SPRING IS THE GREATEST GAME TO GRACE GOD'S GREEN EARTH! GPLing it spells the end to big game houses. This is good, but it is a good thing you guys are in sweden. The day after the CEO of EA hears about this, he's going to call all his lawyers in his office and have a big meeting about figuring out all the things they can sue you out of existance for. My advice (I am not a lawyer, and this should not be taken as legal advice) is to assign the rights of each released version to the Free Software Foundation. Then they will defend it in court, without you having to give up the rights overall. Being in Sweden probably helps a great deal also. Yes, vulnerability to lawsuit is a bug. I'd rip out the OTA content, or get it remade immediately.
Feature request: Someone make an epic map? Like Planet Battle Zone, and Real Earth?
Feature request: Cadyr, AA will rock. Soon, please?
Not sure if this is a bug or a feature request: I couldn't give units to people, and there was no capability for capturing on my commander. Was this an XTA thing, or a Spring thing?
Also, how do you share resources?
Also, choosing your color would be nice. I like playing the ugly yellow core, and the long black arm of the law. The wussy purple core is also appropriate when I just got my ass handed to me last game.
When starting a game without the battle room, the second player does not have any command buttons. Or rather, they are there, but they have no text in them.
Remember, please only post bugs and feature request in this thread that have not already been posted in this thread. Please start new threads to discuss bugs.
Of course, there is the random bugginess when starting games. It seems to work 1 in 5 times or so in the games I was in. Not sure if that was because people misconfigured their games or what, but that was a problem.
Then there is the labels on "team" and "ally team." These need to be changed, as they are confusing.
It should default to "TA Style" camera when starting a game.
When multiple people from behind a router are trying to play, they have 3 options right now. 1) They can play each other, 2) They can play play as non-hosts in someone's game (I haven't tried this yet, so it might not work), or 3) one can try to host and the other's computer will get confused trying to talk to the external ip address.
When telling a minelayer to cover the whole map with mines, Spring crashed big time
It is possible to beat the normal range on many ballistic weapons by firing them manually. This is only kind of a problem, since they are really FREAKING difficult to fire manually, but I can see where it would be an issue with a vulcan or a BB.
When driving units, it is impossible to separately target weapons.
When driving units, LOS is improbably and unintuitively short for almost all units. I think it would require almost remaking the gameplay to fix this. However, an easy fix would be to make the fog of war literal.
You can drill through the whole earth with a few mines (or crawling bombs) that took seconds to build, but it takes hours to put the earth back.
Teams (not ally team, see how it is confusing terminology?) have difficulty working together. There are several solutions I can think of which all work together. 1) Be in the same room. 2) Allow team chats (not sure if this is possible now, but I couldn't figure it out) 3) allow teammates to mark units (special color patches?) and give them some whiteboard space to scribble on.
When putting earth back, you drag out a circle, but put back a square.
Also when putting earth back, there are very rough transitions at the edge of squares.
When earth is moved, it is possible for a unit to end up underground.
When queing up things in mobile factory type units (scarabs in XTA, for example), repeat order does not repeat build. This is non-intuitive.
Fighters are totally impossible to fly. Better interface needed.
The minimap does not work as it did in OTA. This is a problem.
The fog of war is totally invisible. It makes it impossible to tell where I can see and where I can't. This is non-intuitive.
Radar coverage seems very spotty (is this a feature?). I like how radar blips wander a bit, and don't always correspond exactly to the location of the unit. This is a good feature.
SPRING IS THE GREATEST GAME TO GRACE GOD'S GREEN EARTH! GPLing it spells the end to big game houses. This is good, but it is a good thing you guys are in sweden. The day after the CEO of EA hears about this, he's going to call all his lawyers in his office and have a big meeting about figuring out all the things they can sue you out of existance for. My advice (I am not a lawyer, and this should not be taken as legal advice) is to assign the rights of each released version to the Free Software Foundation. Then they will defend it in court, without you having to give up the rights overall. Being in Sweden probably helps a great deal also. Yes, vulnerability to lawsuit is a bug. I'd rip out the OTA content, or get it remade immediately.
Feature request: Someone make an epic map? Like Planet Battle Zone, and Real Earth?
Feature request: Cadyr, AA will rock. Soon, please?
Not sure if this is a bug or a feature request: I couldn't give units to people, and there was no capability for capturing on my commander. Was this an XTA thing, or a Spring thing?
Also, how do you share resources?
Also, choosing your color would be nice. I like playing the ugly yellow core, and the long black arm of the law. The wussy purple core is also appropriate when I just got my ass handed to me last game.
When starting a game without the battle room, the second player does not have any command buttons. Or rather, they are there, but they have no text in them.
Remember, please only post bugs and feature request in this thread that have not already been posted in this thread. Please start new threads to discuss bugs.