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SpringSP v0.7

Posted: 09 Oct 2006, 08:41
by Android_X
Hi everyone,

SpringSP version 0.7

Changes:
*Changed the AI path to spring\AI\bot-libs\ (it changed to that in spring 0.73b1)
*Rewritten map/mod loading functions now use unitsync.dll (7zip is not needed anymore)
*You can now edit a skirmish player by double clicking in the player list
*rewrote the saving replay function
*SpringSP now uses the F11 key to toggle fullscreen mode
*A few minor additions/modifications

Download Links:
Unknown-Files
http://www.unknown-files.net/index.php? ... &dlid=1797
File Universe:
http://www.fileuniverse.com/?p=showitem&ID=3916
Image
Now some of you are probably thinking: Didn't he say that work on SpringSP had finished?
Yes I did say that I would be stopping work on SpringSP but after receiving rewritten map and mod loading functions, I am feeling remotivated. Thanks to Ray, the map and mod loading functions now use unitsync.dll which means that 7zip isn't needed anymore. 8)

Have fun!

Posted: 09 Oct 2006, 10:41
by rattle
Very nice (not only because some of my complaints have been regarded).

PS: There's a typo in one of the exit options, it says Exir instead of Exit. 8)

Posted: 10 Oct 2006, 06:15
by nobody2u
i have the previous 0.6.1 (or something) version, do I just overwrite everything with the new files? Any obsolete deletable files?

Posted: 10 Oct 2006, 06:47
by Android_X
nobody2u wrote:i have the previous 0.6.1 (or something) version, do I just overwrite everything with the new files? Any obsolete deletable files?
Yes, you can just overwrite all the old files. You can also delete 7za.exe because it isn't used anymore(it won't break anything if left there).

Posted: 12 Oct 2006, 05:04
by Argh
Great, I'll d/l and test it out tonight :-)

Posted: 12 Oct 2006, 05:17
by Android_X
I forgot to mention that sm3 maps and .sdd mods are now supported (I have only tested .sdd mods but I have been told sm3 maps work).

That reminds me, does anyone know where I can get a sm3 map?

Posted: 12 Oct 2006, 06:26
by Neddie
Ask the mappers, I think somebody has made a flat map.

Posted: 12 Oct 2006, 07:57
by LOrDo
Oh, JC pulled a noob and forgot to include the terrain shaders for SM3. So they dont work this version.
Its laughable really, if it wasnt so :( .