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Problems

Posted: 08 Oct 2006, 21:43
by PicassoCT
Hi - i made a Map.. i put features in, and it won`t accept the Trees... so i deleted the Trees and MapConverter compiled it. what is wrong with my green dots? I used 200 - to 215 in Green.. nothing Else..

Posted: 08 Oct 2006, 23:43
by Weaver
Mapconv doesn't like trees too near the edge of the map. Not sure what the limit is but 8pix should be far enough.

Posted: 09 Oct 2006, 09:09
by mufdvr222
I think you also need to check for adjoining green pixels, IE don`t have two or more green pixels right next to each other.

Posted: 09 Oct 2006, 09:52
by PicassoCT
I used a Pattern leaving always two blank pixels - but the border thing was it. It works now.. and everything Unit and every Features is black.. and the Barwaire doesen`t appear.. ... well there is lots of work to do... Thx for Replying and helping...

Posted: 09 Oct 2006, 22:17
by PicassoCT
Image

Problem 1 Units are red

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Problem 2

Barbwaire missing in Action. They don`t appear...

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Problem 3

Also Smoths Features are red ... Notice the the red Blocks in the Greenfields.. that are houses...

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Problem 4

Geos magicaly multiplying themselfs, some appear not at all, others off place...

Problem 5

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Is the Skybox I just lack Ideas... I rethought about some Skullshaped Clouds.. and a Cathedral whose column lines are made Artilleryfire.. Any Suggestion is appreciated... as long as you dont want your name written into the Sky







:wink:

Posted: 10 Oct 2006, 07:21
by LOrDo
Geo rendering is extremely iffy in spring. Just try putting the pixels in diffrent spots until somthing works out. The rest I have no idea about. :?

As for skybox suggestions, I can't really suggest anything without playing the map, screenshots arent enough.

Posted: 10 Oct 2006, 10:49
by aGorm
If you wnat them to work properly it helps to make the map wit ha small height differemce (IE -10 to 10) and then expand it to the height you want with Smefed (or whatever that prog is called), as this stops the !The land aint flat enough! thing getting in the way.

aGorm

Posted: 10 Oct 2006, 15:01
by PicassoCT
thx lordo thx agorm.. will try boththings..

Posted: 10 Oct 2006, 20:12
by PicassoCT
tried... everything still red and no barwaire... well i am off to experiment

Posted: 10 Oct 2006, 20:37
by hrmph
Your feature map is 1/8th the size of texturemap right? Not 1/8th + 1 but just 1/8th? I'm just checking to make sure that isn't your problem.

Posted: 10 Oct 2006, 22:22
by PicassoCT
1/8 in Size yes, no pixel more, no less. And Smoths houses are in there designated place... Lathan promised to redo them if he arrives in Texas. I will do some Skyboxing during the delay... :wink:

Posted: 10 Oct 2006, 23:09
by LathanStanley
I'm in Texas, I'm just moving from North Texas to South Texas this weekend... I gotta pack the U-haul, get out of my appt Lease, talk to some professors, Drive, Clean, make sure everything is right, etc.

I'm gonna be VERY busy for awhile.. :(

Posted: 13 Oct 2006, 11:59
by LathanStanley
fixed the barb wire... just replace the TDF's the TGA's and the S3O's...

ALL the names in the features.ts, the featuremap, the models, and the graphics should work without re-compiling... :wink:

http://www.unknown-files.net/index.php? ... &dlid=1644

Posted: 14 Oct 2006, 00:16
by PicassoCT
going to try this.. :-)