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why certain people win on comet

Posted: 08 Oct 2006, 20:38
by raneti
They play top of course, best spot is top left, worst spot is bottom left according to metal distribution in range.

Image

Posted: 08 Oct 2006, 20:46
by NOiZE
moved to gameobby,


Yeah someone should remake it once again with better metal distribution :)

Posted: 08 Oct 2006, 20:48
by raneti
I think its made with the right metal distribution since it was meant by the author to be played east vs west :)

good job on all those maps NOiZE ;)

EDIT: yep if you want to look l33t then play top left, this chart is confirmed over and over again, its simple math and a simpe thruth, lok at the way the map makers mean the maps to be played. I should apply for a job with ISRB or sumthin' ^^

Posted: 08 Oct 2006, 21:41
by Hellspawn
Best spot is top right, worse spot is top left.
It only affects game on highest gaming level anyway.

Posted: 08 Oct 2006, 21:48
by Dragon45
Sad truth is that a lot of maps are unbalanced for 1337 levels of play - you know, where the difference between 1 metal spot can make or break a game, especially as tourney play intensity picks up.

I think it would be an extremely worthwhile endeavor to write a program that would place symmetrical metal spots and distributions for certain maps.

However, for literally about 98% of games played, its not going to make much of a difference.


Edit: And raneti, this is for the HIGHEST levels of play, hands down, that its going to make a farking difference. Don't go crying "foul metal distro" just cuz you got your butt whooped ;)

Posted: 08 Oct 2006, 22:06
by raneti
I repeat: NOiZE meant this map to be east vs west look at the default starting spots distribution by clicking on the minimap while in battlescreen.

Dragon45: spec some comet games made this way when its 13 metal spots vs 6 skill won't win, all you can do is defend(at best) but not for long.
Some more 1337 players tought convenient to argue with me, of course they lost and i spectated just to give them the told you so rofl. I just want people to know so some people play on they true skill and not with a head start.

Posted: 09 Oct 2006, 00:40
by Journier
i have to let deci play on north side everytime i play a game on comet :)

or else if he loses he blames it on not having north :)

Posted: 09 Oct 2006, 03:04
by raneti
Edit: And raneti, this is for the HIGHEST levels of play, hands down, that its going to make a farking difference. Don't go crying "foul metal distro" just cuz you got your butt whooped
Dragon45: in a 4v4 game top left has twice the metal bottom left has.

Tought it was obvious but putting it clear now. It because of the distances between clusters of metal spots. This wasn't meant bottom vs top afaik(never tested it left vs righ tough but i bet its much much fairer).

Posted: 09 Oct 2006, 03:36
by Ishach
I think I woulda won an equal amount of games starting in any location on comet

Posted: 09 Oct 2006, 03:58
by j5mello
i think the main point is... in a team game play that E vs W and the game will be much fairer(?)

Posted: 09 Oct 2006, 04:10
by raneti
if its not fair east vs west as it seems to have been meant then we can call it overall unfair :P

i'm not playing bottom left anymore tough its just suicide

Posted: 09 Oct 2006, 04:23
by j5mello
well if thats true then don't play the map

look problem solved, everyone is happy, we can move on with our lives...

Posted: 09 Oct 2006, 05:08
by Bhaal
i can t see any problem on this map.... searching for reasons for loosing ? just improve you gameplay...

Posted: 09 Oct 2006, 05:20
by hrmph
Skill will definitely overcome the seemingly lack of metal in the low left hand side of the map. That being said, one could easily mirror one corner of the metal map and create a 'balanced' metal map.

Posted: 09 Oct 2006, 07:14
by SwiftSpear
NOiZE wrote:moved to gameobby,


Yeah someone should remake it once again with better metal distribution :)
QUICK, TO THE FORBMOBILE!

Posted: 09 Oct 2006, 08:03
by am0kk
I'm not too sure exactly what the problem is..... I've seen many people win in 1v1 from the bottom left... :|

Posted: 09 Oct 2006, 08:16
by LordMatt
Rather that is exactly the problem, he isn't talking about 1v1.

Posted: 09 Oct 2006, 08:53
by Ishach
anyone think that cooper hill isnt properly balanced for 8v8????

Posted: 09 Oct 2006, 10:38
by rattle
Ishach wrote:anyone think that cooper hill isnt properly balanced for 8v8????
+Infinity

PS: Amazing drawing skills you got there.

Posted: 09 Oct 2006, 15:20
by Hellspawn
Starting location on CC matter much less then some of you think (cough raneti). For example If I have 90% of winning chance vs someone when I am on top I'll have around 80% if I start on bottom. Also best place isn't top left but top right.

Just trust me on this one (and smugs, we play a lot on this map, some others).



Of course better metal layout wouldn't hurt :) (*cough* Noize *cough*, although I know what his reply will be :P).