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16 player game bugs with graphics and error messages

Posted: 08 Oct 2006, 16:43
by TradeMark
Was testing 16 player game, second time.

Got flood of those error messages while whole game, and as you see, the player color is fucked up for some players. (2 players if i remember right).

It makes always those errors, i think, both times this happened.

Can we have some flood filter? annoying to play game when you can chat randomly.

Image
Image

Posted: 08 Oct 2006, 20:05
by Dr.InfernO
yeah the "side > 9 error" is mostly harmless, it seems.
I did not had graphical coruption yet.

Posted: 08 Oct 2006, 20:17
by Kuroneko
I only see that corruption when it tried to load a texture that it does not have

Posted: 08 Oct 2006, 20:36
by Tobi
Seems that the 3DOParser complains with more then 10 teams.

Posted: 08 Oct 2006, 21:46
by Drone_Fragger
Kick it till it works.

Posted: 08 Oct 2006, 23:33
by iamacup
so did you not test the game before you released it with 16 player slots? :P

lets not do a nvidia/valve/microsoft here.....

Posted: 08 Oct 2006, 23:37
by Caydr
atari/nvidia/atari/valve/atari/microsoft/atari/obsidian... and atari of course

Posted: 09 Oct 2006, 00:43
by esteroth12
... was spring made assuming only 10 sides, numbered 0-9? that could be it...

Posted: 09 Oct 2006, 09:44
by Tobi
No, basically all spring code except that 3DOParser apparently are supposed to work with 16 teams...