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Some kinda problem, with model into mod...

Posted: 07 Oct 2006, 18:31
by Snipawolf
I shoved my tank model into AA and changed the stumpy to say it needed my model. Afterwards when it was in game, it moved and shot backwards... This I could deal with, no biggie, just add a flare and try again...

But it didn't work! I couldn't even get the stumpy to switch models... I did the exact same as last time..

I have no idea what the hell is going on....

Posted: 07 Oct 2006, 18:42
by Caydr
post the FBI, and gimme links to 3do/s3o and script.

Posted: 07 Oct 2006, 18:49
by Snipawolf
The FBI

Code: Select all

[UNITINFO]
{
	Name=Stumpy;
	UnitName=ARMSTUMP;
	
	//    Required Tags
	BuildCostEnergy=1746;
	BuildCostMetal=234;
	BuildTime=2904;
	Category=ARM TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL;
	Description=Medium Assault Tank;
	FootprintX=2;
	FootprintZ=2;
	MaxDamage=1530;
	ObjectName=fctank.s3o;
	Side=ARM;
	SoundCategory=ARM_TANK;
	TEDClass=TANK;
	
	//    Movement
	BrakeRate=0.0198;
	MovementClass=TANK2;
	Acceleration=0.0187;
	CanMove=1;
	MaxVelocity=3.223;
	MaxSlope=10;
	TurnRate=484;
	
	//    Buildings
	
	//    Construction
	Builder=0;
	WorkerTime=0;
	
	//    Resources
	EnergyMake=0.6;
	EnergyStorage=0;
	EnergyUse=0.6;
	MetalStorage=0;
	
	//    Abilities
	CanAttack=1;
	CanGuard=1;
	CanPatrol=1;
	CanStop=1;
	
	//    Sight/Radar
	SightDistance=325;
	
	//    Misc
	BadTargetCategory=VTOL;
	BuildPic=ARMSTUMP.DDS;
	Corpse=armstump_dead;
	ExplodeAs=BIG_UNITEX;
	MaxWaterDepth=12;
	NoChaseCategory=VTOL;
	SelfDestructAs=BIG_UNIT;
	SmoothAnim=1;
	TrackOffset=3;
	TrackStrength=6;
	TrackStretch=1;
	TrackType=StdTank;
	TrackWidth=24;
	Weapon1=ARM_LIGHTCANNON;
	wpri_badTargetCategory=VTOL;
	bmcode=1;
	noautofire=0;
	firestandorders=1;
	standingfireorder=2;
	mobilestandorders=1;
	standingmoveorder=1;
	idleAutoHeal=5;
	idleTime=1800;
	defaultmissiontype=Standby;
	steeringmode=1;
	maneuverleashlength=640;
	leavetracks=1;
	icontype=type1;
	seismicsignature=64;
}
And the s3o file, Unknown Files FC Tank level 2

Edit: The turret got turned upwards, lol, Upspring still moves stuff I guess...

Edit2: I didn't change the script at all, it may be to blame.. I doubt it cuz it worked the first time though...

Edit3: It doesn't have a tex, I have been working on one for a while and going to get it done sometime today/tomorrow...

Posted: 07 Oct 2006, 20:08
by rattle
Upspring does nothing wrong, your stuff in wings got the wrong rotation. It needs to face +z in wings before exporting to obj or you messed something else up. :P

Posted: 07 Oct 2006, 20:47
by Snipawolf
Hah, I use 3ds, and maybe I do, but that ain't the problem... It won't change the stumpy to my tanks model, even thought it happened once...

Posted: 07 Oct 2006, 21:12
by rattle
Well then you've got a wrong orientation in 3d studio I guess. :P

Why don't you just create a copy of the stumpy fbi and rename everything accordingly (cob, fbi itself, fbi tags)?

Posted: 07 Oct 2006, 22:06
by Snipawolf
Mebbe... I dunno, I guess I'll try...

Narghh....

Scripting the Dual M-guns on top are gunna be a pain, or not... Nah, they won't... Scripting weapons is kinda easy...


Edit: i am going to finish the texture first, if I am going to completely remake all of the unit except the script..

Posted: 10 Oct 2006, 01:36
by Caydr
I'll try to take a look at this tomorrow morning, too tired to do anything tonight.

Posted: 10 Oct 2006, 03:27
by Snipawolf
You don't need to mess with it, its only an insanely minor problem (if you are talking about stumpy not being able to be used to put units in game...)