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New Map: FrostBiteV2

Posted: 04 Oct 2006, 00:44
by hrmph
16x8: 1v1 or 2v2 tournament-style (head to head) map. (Features from cold place remake by Noize)
http://www.unknown-files.net/index.php? ... &dlid=1809

Theres also a 4x version (without features) here: http://www.unknown-files.net/index.php? ... &dlid=1631

Image
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Posted: 04 Oct 2006, 01:02
by Zoombie
Very nice.

Posted: 04 Oct 2006, 04:12
by Ishach
Slick looking map.

Posted: 04 Oct 2006, 07:26
by Quanto042
Very Nice, AND slick.



Pwnt.

Posted: 04 Oct 2006, 10:47
by aGorm
Best looking Snow map I've seen. Period.

aGorm

Posted: 04 Oct 2006, 11:35
by rattle
My eyes man, you're hurt... wait it's not super bright.

Good work, can't wait to see a replay on it :P

Posted: 04 Oct 2006, 11:53
by NOiZE
looks pretty good, can't wait to try it.

However the "iceblocks" look kinda blueish (based on screenshots on this crap uni-monitor) which doesn't seem to fit with the groundtexture.

EDIT

Thumbnails are made of win.

Posted: 04 Oct 2006, 12:09
by LathanStanley
I bet the blueish will look better with shadows on...

but yeah, not too shabby :-)

Posted: 04 Oct 2006, 20:16
by hrmph
aGorm wrote:Best looking Snow map I've seen. Period.
:oops: *cough* Severnaya Industrial>*. :-)

Thanks for all the comments guys, it is definitely the best motivation.

Posted: 04 Oct 2006, 20:33
by BigSteve
Aye very nice indeed Hrmph good work laddy!
Best looking snowy map Ive seen so far I think.

Posted: 04 Oct 2006, 21:52
by esteroth12
cool, its mostly flat... a map where vehicles are good :shock:

can't wait to play it

are the mini blocks of ice reclaimable?

Posted: 04 Oct 2006, 21:55
by Caydr
I don't like the detail texture or whatever that is in pic 3, the tiling is too obvious.

Posted: 04 Oct 2006, 22:06
by esteroth12
I believe spring adds those gridlines for some reason after a certain distance...

Posted: 04 Oct 2006, 22:43
by LordMatt
I get those too, on a wide variety of maps. OT: The avater from hell is spreading :|

Posted: 04 Oct 2006, 23:21
by Decimator
Firefox with adblock, Matt. Use it. Love it.

Posted: 04 Oct 2006, 23:56
by aGorm
hrmph wrote:
aGorm wrote:Best looking Snow map I've seen. Period.
:oops: *cough* Severnaya Industrial>*. :-)

Thanks for all the comments guys, it is definitely the best motivation.
Nope tahts a mountains map, which happens to have snow... This is a Snow map.

:P

aGorm

Posted: 05 Oct 2006, 05:28
by hrmph
Caydr wrote:I don't like the detail texture or whatever that is in pic 3, the tiling is too obvious.
That is spring's fault not mine. It is rendered at .3 compression which is really low. (Also in-game top down view you would never notice)

Posted: 09 Oct 2006, 12:04
by Ishach
I just took a look at this map up close and it is really really good. Its got hills for bots, flats for cars, water for boats, Islands for secret gunships bases, water ramps for amphibs and hovers.



The metal is quite low so you gotta expand pretty fast. This is probably the most impressive map i've seen posted here since delta seige.

Posted: 09 Oct 2006, 12:07
by NOiZE
NOiZE wrote:looks pretty good, can't wait to try it.

However the "iceblocks" look kinda blueish (based on screenshots on this crap uni-monitor) which doesn't seem to fit with the groundtexture.
Played a game on it now, some things:

- Indeed the iceblocks are a bit too blue.
- Also the metalpatches should stand out a bit more IMO.
- The metal per patch is a bit too low, it really slows the gameplay down, perhaps increase metaloutput of all patches by 20 %? or make the starting patches increase by 40 %?


I really hope you fix these things, as this map has a lot of potential!!

Posted: 09 Oct 2006, 13:23
by Ishach
Yeah I just played another game on it, and it was an extremely fun game. But the metal really needs to be a bit higher