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Why I want shrooms so badly >:3

Posted: 03 Oct 2006, 20:56
by Quanto042
Lately i've been experimenting with some climate settings in L3DT 2.3 and I've produced a pretty interesting map. This was an afterthought that popped into my head while working on my Conqueror's Isle Remake (its still not done btw)

The layout is something a bit porcy, but I think that its actually a lot of fun and opens the doors for some sneaky moves on the parts of the opposing players.

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Its going to be 10 x 12 and at the moment is using the smd from Lowland Crossing (don't worry it will have its own SMD as soon as Lathan's Shrooms are finished and ready for me to use.) The skybox is from that site Lordo found a few days ago. Lots of good skyboxes there btw. They are a bit low res tho :(

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Ultimately what I am getting at is that after using the skybox, and settling on a texture (which i spent more time messing with in Photoshop than L3DT btw) I ultmately came to the conclusion that i wanted something more than trees, rocks and a fancy skybox. I realized that this map has a texture that closely resembles the custom ota "evergreen" tileset. And with it was a really cool group of features, including:
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Que in the centurion-1's treemaking thread and the sudden suggestion of shrooms. I jumped right in and was like "I NEED SHROOMZ!!!!111one"

This the map so far without the shrooms. I need to mess with the heightmap a bit to make all the crossings passable(the first one is too low, the third is too high). but as it is, it's pretty fun and playable.

Posted: 03 Oct 2006, 21:29
by Drone_Fragger
Either add more chokepoints (like 7 instead of 3) or remove the water. Some people find playing games with 6 defencive lines, no attacking and very few attempts at winning rather boring...
Wait, Theres only 2 places on each side you HAVE to hold :o


I ahte to be nasty, but the map looks good, Its just the chokepoints :o

Posted: 03 Oct 2006, 21:36
by PicassoCT
Sweeeeeett - Can the Mushrooms be --- ah- used? I mean reclaimed ?

Posted: 04 Oct 2006, 07:28
by Quanto042
Drone_Fragger wrote:Either add more chokepoints (like 7 instead of 3) or remove the water. Some people find playing games with 6 defencive lines, no attacking and very few attempts at winning rather boring...
Wait, Theres only 2 places on each side you HAVE to hold :o


I ahte to be nasty, but the map looks good, Its just the chokepoints :o

You make some valid points drone, but at the same time. Do you HAVE to JUST use ground??? The water isn't an obsticle, its a battlefield.

Posted: 04 Oct 2006, 07:47
by hrmph
Looks great! I don't think the chokepoints are a big issue but you could always add some more crossings at the tiny islands.

Posted: 04 Oct 2006, 08:57
by LathanStanley
The shrooms I just released.. are a bit bigger than that... you said you wanted them HUGE... they are... well... HUGE!

lol

each patch is about the size of a factory....

if you wanna shrink them to about 1/2 their size in upspring ... go for it...

just make sure to move the models to ground level again, and set the TDF's footprint size to match (half)

:P

oh and I have easter island statues allready if you wanna put those in too :P


just don't do like MOST people and not rotate any of them.. ROTATE THE MODELS FOR YOUR USES!!! lol... :P