Why I want shrooms so badly >:3
Posted: 03 Oct 2006, 20:56
Lately i've been experimenting with some climate settings in L3DT 2.3 and I've produced a pretty interesting map. This was an afterthought that popped into my head while working on my Conqueror's Isle Remake (its still not done btw)
The layout is something a bit porcy, but I think that its actually a lot of fun and opens the doors for some sneaky moves on the parts of the opposing players.






Its going to be 10 x 12 and at the moment is using the smd from Lowland Crossing (don't worry it will have its own SMD as soon as Lathan's Shrooms are finished and ready for me to use.) The skybox is from that site Lordo found a few days ago. Lots of good skyboxes there btw. They are a bit low res tho

Ultimately what I am getting at is that after using the skybox, and settling on a texture (which i spent more time messing with in Photoshop than L3DT btw) I ultmately came to the conclusion that i wanted something more than trees, rocks and a fancy skybox. I realized that this map has a texture that closely resembles the custom ota "evergreen" tileset. And with it was a really cool group of features, including:

Que in the centurion-1's treemaking thread and the sudden suggestion of shrooms. I jumped right in and was like "I NEED SHROOMZ!!!!111one"
This the map so far without the shrooms. I need to mess with the heightmap a bit to make all the crossings passable(the first one is too low, the third is too high). but as it is, it's pretty fun and playable.
The layout is something a bit porcy, but I think that its actually a lot of fun and opens the doors for some sneaky moves on the parts of the opposing players.






Its going to be 10 x 12 and at the moment is using the smd from Lowland Crossing (don't worry it will have its own SMD as soon as Lathan's Shrooms are finished and ready for me to use.) The skybox is from that site Lordo found a few days ago. Lots of good skyboxes there btw. They are a bit low res tho


Ultimately what I am getting at is that after using the skybox, and settling on a texture (which i spent more time messing with in Photoshop than L3DT btw) I ultmately came to the conclusion that i wanted something more than trees, rocks and a fancy skybox. I realized that this map has a texture that closely resembles the custom ota "evergreen" tileset. And with it was a really cool group of features, including:

Que in the centurion-1's treemaking thread and the sudden suggestion of shrooms. I jumped right in and was like "I NEED SHROOMZ!!!!111one"
This the map so far without the shrooms. I need to mess with the heightmap a bit to make all the crossings passable(the first one is too low, the third is too high). but as it is, it's pretty fun and playable.