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Units that go through features

Posted: 03 Oct 2006, 17:36
by Caydr
A (groan) new FBI tag or whatever that allows units to go through features, such as trees, wrecks, etc, without crushing them. Just sorta ghost through them, as if they weren't blocking, and also not make any attempt to pathfind through them.

If it could be triggered by script, this would certainly be a plus.

This would have lots, and lots, and also LOTS of utility. For instance, it'd make jump jets possible, since then it would just be a matter of emit-sfx, move base to Y axis X.X, set blocking to 0.

And, also, other certain projects of mine would be made more, uh, good.

Posted: 03 Oct 2006, 20:24
by j5mello
hmm... with that tag someone could make Necron Wraiths :twisted:

Posted: 03 Oct 2006, 20:27
by Guessmyname
Now who would have to do that?

*twiddles thumbs*

Posted: 04 Oct 2006, 01:08
by Soulless1
j5mello wrote:hmm... with that tag someone could make Necron Wraiths :twisted:
that was my first thought too ^_^

Posted: 04 Oct 2006, 12:02
by KDR_11k
And a second option that allows walking through other units as well?

Posted: 04 Oct 2006, 17:53
by Caydr
Sure, that sounds good too.